Thursday, March 2, 2006
WoW game: Highly populated
I'd say a population of 6 million could qualify a locale as almost a *real* alternate world, not just a virtual one. World of Warcraft, the global online game just passed that population milestone, CNET reports, citing game creator Blizzard Entertainment figures. "The game officially launched in North America, Australia and New Zealand in November of 2004, and has since racked up milestone after milestone, with launches in Korea, Europe, China, Singapore, Taiwan, Hong Kong and Macau," CNET says. It reached the 5 million mark this past December and will soon be available in Spanish, in addition to its English, French, and German versions. For more on alternate-world games, see "Gamers 'outsourcing'" and "Virtual real estate mogul."
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