Time blogger Dan Fletcher is so dismissive of Morgan Stanley teenage intern Matthew Robson that he sounds a little jealous. "What exactly did Robson reveal? Well, not a lot," Fletcher reports. His conclusion is that Matthew's bosses at Morgan Stanley "need to spend a bit more time with their kids. Do that, and we suspect the revelation that teenagers like cell phones and free music will seem, well, a little less revelatory." I agree that there's much more value in listening to our own children than to Morgan Stanley about how teens use tech, but that's because the way youth use tech is highly individual. Even Matthew Robson can't tell you how your child uses technology and social media, but I can see real value in his views to marketers. The one useful bit in Fletcher's post is his link to some data at social media market researchers Sysomos, who say that 31% of Twitter's users are 15-19. That contrasts with the prevailing view, based on comScore research and anecdotal evidence from young people themselves (e.g., see "Why Gen Y's not into Twitter" and the comment under this blog post of mine).
Hey, maybe Sysomos is onto something. But what is clear right now is that the assumption that teens will flock en masse to every new social technology (like Twitter) that comes along is just that: an assumption. We make too many assumptions about how youth use tech. Time's Fletcher also made light of Matthew's observation that teens were communicating more in game communities such as Xbox Live; what I drew from that, again, was not "wow, now they're all going to flock to Xbox Live" but rather that here's another little sign of teens' communication diversification. Xbox Live, too, is a "social networking" tool, as are cellphones, World of Warcraft, and virtual worlds. That diversification is the real trend, I'm thinking. [Here's my post about Matthew Robson last Monday. Thanks to my ConnectSafely.org co-director Larry Magid for pointing the Time post out.]
Showing posts with label teens. Show all posts
Showing posts with label teens. Show all posts
Monday, July 20, 2009
Wednesday, September 17, 2008
Cellphones for social status: Teen survey
A nationwide survey of US teens found that they feel "cell phones have become a vital part of their identities," CNET reports, citing the survey of 2,000 13-to-19-year-olds by Harris Interactive and sponsored by CTIA, US cellphone carriers' trade association. "They also believe that they can gauge a peer's popularity or status by the phone he or she uses." Phones outrank jewelry, watches, and shoes as social-status signs, teens said. About 80% of teens carry a cell phone, double the percentage in 2004, and "almost half" having one is 'key' to their social lives. Other key findings: Respondents said they spend almost the same amount of time texting as talking, and 47% said their social life "would end or be worsened" if they could no longer text; 57% "credit mobility for improving their quality of life; 52% view phones as a new form of entertainment; 80% say their phone provides a sense of security while on the go, confirming the cellphone has become their mobile safety net when needing a ride (79%), getting important information (51%), or just helping out someone in trouble (35%). As for social mapping: "Ironically, while only one in five (18%) teens care to pinpoint the location of their family and friends via their cell phone, 36% hate the idea of a cell phone feature allowing others to know their exact location." Here's the study press release.
Friday, July 13, 2007
Dad-created social site
Hmmm. I hope the Santa Cruz Sentinel does a followup story on this, because it’ll be interesting to see if a parent-created, parent-monitored site for teens – even with all the desirable features – will develop significant teen participation. Invitation-only Santa Cruz Teen Space – with “instant messaging, chat, online radio, Yahoo! videos, blogs, polls, games and event listings” – was created by 41-year-old computer programmer and father of two James Williams because he wanted his daughters and other local teens to have a safe alternative to other social sites, the Sentinel reports. “Members [so far there are 72] can format their own profiles as well as rate each other's attractiveness, send each other cyber high-fives and leave embarrassing face-to-face confessions behind by sending notification of a crush.” If people (under 18 only unless a parent) want to join but haven’t been invited, they can apply. Williams reviews the applications. The Sentinel doesn’t say how he verifies applicants’ ages or parents’ guardianship, unless by phone when he checks up on applicants (and people can lie on the phone as well as online). I suspect there will always be teens who make “safety” a priority (it’d be great if researchers could come up with a percentage in a future study), but I suspect that what MySpace and other social sites deliver is what I’d call social critical mass – e.g., everybody in one’s school (or one’s country, as with Lunarstorm.se in Sweden and Cyworld in South Korea) – and for most teens, having “everybody” there would be a higher priority. [Cyworld’s now has versions in the US and other countries, but the Korean one claims 90% of South Koreans under 20 – see this great blog post about it.]
Monday, July 9, 2007
Libraries as teen hangouts
Teens love creating and sharing digital media, and so it follows that teens increasingly love hanging out at the library, according to DailyHerald.com. Fourteen-year-old Liz and her friends love getting together, it reports, at the West Chicago Public Library, where they play video and board games, go online, and read. As media – books, movies, periodicals, etc. – get more digital, so do libraries, and “the library of the future, leaders say, will be a one-stop shop, offering community-center elements, including more hangout and group meeting spots, as well as tech elements such as training classes, Webcasts and downloadable video games.” Already, the Daily Herald says, 40% of all the Naperville (Ill.) Public Library’s checkouts are “non-book items,” including DVDs and CDs. Hopefully, in these locuses of media literacy, critical thinking - about online behavior, sources, copyrights, etc. - will become a norm in digital-media users' online lives.
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