Monday, December 5, 2005

Digital paperdolls

I loved paperdolls, but that may not be a totally fair description of imstar* because, to the teenagers it targets, it must be infinitely more compelling than its 2-dimensional predecessor. This is paperdolls of the digital generation - very multimedia, more personalizable by an order of magnitude. Imstar lets instant-messaging users design their own avatars (the "animated" character that represents them in their IMs), as well as their virtual clothes, and change them and their apparel anytime they want. What I mean by "design" is everything from the shape of the avatar's face and body to eye, skin, and hair color to the way she moves to various kinds of music. This takes online role-playing to a new level. What I mean by "animated," which is so Minnie Mouse-sounding, is PS2 or Xbox 360-style animation (there will soon be guy avatars too). The fashion-conscious IM-er can use "Imbucks" to try on and "buy" clothes at the "Galleria" for her avatar to put in her "Closet" (right now, Baby Phat is a partner, with more fashion brands to be added). She can also just swap clothes with people on her buddy list. But one of the biggest selling points, VP marketing Pamela Quandt told me in a phone interview, is "less misunderstanding." I thought this was interesting. "In testing, we saw that girls were sometimes nervous about how they were perceived by the user at the other end," Pam said, referring to the anxiety a lot of digital communicators have because body language and visual feedback don't exist in cyberspace. Instead of mere emoticons (e.g., smiley faces), "imstar gives you facial expressions *and* body animations," Pam said, "so users can really showcase how they're feeling." I suspect imstar parent Bandalong has started a trend, and this armchair IM anthropologist will definitely be watching animated IM-ing developments! [Imstar is free and has some parental controls. So far, it only works for Windows XP and 2000 users, but Bandalong says it's working on a Mac version.]

No comments:

Post a Comment