Sunday, September 9, 2007
For female gamers
US society has evolved since the '60s, but videogaming is stuck in a pre-Feminism time warp, and the Los Angeles Times profiles someone working on that problem: Christa Phillips, screenname TriXie, "a goodwill ambassador for Microsoft Corp.'s Xbox Live online game service. Her online group, GamerchiX, functions as a virtual Grand Central Terminal for women and girls who tread into the testosterone-steeped world of console gaming." TriXie told the L.A. Times that some women get either trash-talked or hit on ("or both") the minute they join the Xbox Live fray, which can be a bit of a deterrent. She estimates that 10-20% of Xbox Live's 7 million members are women. For those unfamiliar with Xbox Live, the service is used to find opponents ad teammates and to chat either via voice (usually using headsets) or instant messaging." This article offers some great context on the female gaming community as a whole too.
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