Monday, September 26, 2005
Virtual epidemic
Or might it be a "pandemic"?! It's not the first time game characters have fallen prey to the spread of a virtual disease, but this time it's happening in "the most widely played massively multiplayer online (MMO) game in the world," the BBC reports. That would be World of Warcraft, which claims 4 million players worldwide. The current "deadly plague" seems to have been launched at the murder of "the fearsome Hakkar, the god of Blood," when he was killed in the Zul'Gurub dungeon, newly added to the game. But wait, there's hope in virtual reality: "Luckily the death of a character in World of Warcraft is not final so all those killed were soon resurrected," according to the BBC.
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