Thursday, May 12, 2005
P2P as future game base
Besides the fact that file-sharing has surpassed Web use in bandwidth ("space" in Internet pipes) used, here's another sign that P2P technology is here to stay: peer-to-peer gaming. It's an experiment in its early stages, CNET reports, but the Solipsis project/game "aims to draw together the technological lessons of 'massively multiplayer' games like Sony's 'EverQuest' and file-swapping networks like Kazaa or eDonkey. Developers are hoping to construct a sprawling virtual world that runs on its inhabitants' own linked computers, rather than relying on powerful central servers like those that run Web sites or EverQuest's fantasy adventures," according to CNET. In theory, the security of the family PC would be no less vulnerable than if used to swap songs (and that is indeed vulnerable if owners aren't aware of what's being shared on the PC - see "File-sharing realities for families"); and the security of a young player would be no different than in a massively multiplayer game (with players worldwide). [For an arresting picture of Web-vs.-P2P Net activity, see this snapshot of network traffic at CacheLogic (Web use is that narrow little red band - gray, fuschia, and aqua are all P2P).]
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