For some kids, reportedly. The Washington Post illustrates with one Washington state teenager's experience. After she noticed her 16-year-old was playing Socom II sometimes in the middle of the night, his mom had him work with a therapist who had about eight other gaming-addiction patients (not her main practice, but part of it). The therapist points to "the God effect" as one of the main attractions of these games for teenagers - how they empower players by giving them the feeling they're at the "center of the universe." Symptoms of addiction (to most anything) to look out for: withdrawal and isolation. Setting limits is offered as a key solution. For further information, The Post refers to Online Gamers Anonymous (the site wouldn't load when I tried to go there), and there's a sidebar, "Signs of Trouble," and the Post's roundup of articles on gaming.
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