Monday, November 30, 2009

Tiny computers, er, phones proliferating

What does this say about kids 'n' tech? Well, what we've been saying for some time: that their social lives, informal learning, media-sharing, social producing, and creative networking are getting increasingly mobile and 24/7. The media- and tech-enabled part of their lives are in their pockets, wherever they are. [It's one reason why they don't wear wristwatches - have you noticed that?] But here's some evidence: Acer – the world's 2nd-largest computer maker after Hewlett-Packard, according to Forbes – is "joining the stampede into mobile phones," where the grass is very green. "Worldwide sales of mobile phones – an estimated 1.1 billion units this year, including 150 million smart phones – far exceed the expected sales of 280 million personal computers." Forbes adds that smart phones earn "gross profit margins of 30% or more, compared with the 3% or 4% for the low-cost computers that compose much of Acer's business." I think this is a solid sign that Web 3.0 – the mobile Web – is here!

A new 'TV Guide' to children's 'television'

For those of us not using search engines to find TV shows on the Web and wishing for a TV Guide of the Web, as Adam Thierer over at TechLiberation.com put it, there is now a TV Guide of the Web: Clicker.com. What distinguishes it from regular search engines is it's a search engine for full-length shows – not trailers or snippets. You can browse by category too; e.g., you'll find Looney Tunes or "Leave It To Beaver" in the Kids category (and you'll also find "Leave It To Beaver" a great talking point for a family or classroom media or history discussion). This is not commercial-free television, but it is free, anytime, whatever-you-want television unaided by TiVo. It's also the way our kids will be watching TV more and more, unrestricted by the no. of TV sets in the house. [See also "Is There Really Any Shortage of Good Programming Options for Kids?" from Thierer, linking to his paper " “We Are Living in the Golden Age of Children’s Programming" in PDF format.]

Wednesday, November 25, 2009

UN Child Rights Convention: How about online rights?!

This past week, "the world celebrated the 20th anniversary of the
UN Convention on the Rights of the Child (UNCRC) – the most universally ratified human rights treaty," the European Commission reports. It adds that "the Convention is the first international legally binding instrument establishing minimum standards for the protection and safeguarding of a full range of civil, political, social, economic and cultural rights of all children around the world." As for children's online rights, it says "significant progress has been made in the areas of cyber security and combating child pornography especially through the [EC's] Safer Internet programme" (see this).

At this month's Family Online Safety Institute conference in Washington, British Member of Parliament Derek Wyatt spoke about a petition he has drafted with a number of children's organizations which "calls on the United Nations to 'examine and assess whether the Convention on the Rights of the Child fully addresses the needs and expectations of children in the digital age'." The four types of online safety laid out in ConnectSafely.org's "Online Safety 3.0" suggest a framework for online children's rights. They are the right to...

1. Physical Safety (freedom from physical harm)
2. Psychological Safety (freedom from online cruelty, harassment, and exposure to potentially disturbing material)
3. Reputational and Legal Safety (freedom from unwanted social, academic, professional, and legal consequences that could affect one for a lifetime) 

4. Identity, Property, and Community Safety (freedom from theft of identity and property and attacks against one's networks and online communities at local, national, and international levels).

What this Internet-safety taxonomy is really saying is that all the rights and freedoms the Convention calls for for children need to be transferred online. They must enjoy these rights in cyberspace as well as in the rest of their lives. According to Wyatt, "the Convention provides a framework of rights that children around the world should be entitled to, such as the right to life, identity and protection from exploitation." Only five words need to be tacked onto the end of that sentence, really: "online as well as offline." Or something to that effect.

Now maybe Barack, Michelle, Malia, and Sasha Obama will together help speed up the US's ratification of this global treaty representing "a new vision of the child," as UNICEF puts it in its FAQ on the Convention. As we hope Internet-safety education will come to do (respect youth agency, recognize young people as stakeholders in their own wellbeing online, and teach children their rights and responsibilities as citizens online and offline), the Convention "focuses on the whole child. Previously seen as negotiable, the child's needs have become legally binding rights. No longer the passive recipient of benefits, the child has become the subject or holder of rights." [As Amnesty International points out, "the Convention on the Rights of the Child is the most widely accepted human rights treaty – of all the United Nations member states, only the United States and the collapsed state of Somalia have not ratified it."]

Please feel free to weigh in (post in the ConnectSafely forum) and help spread the word!

[Thanks to Dave Miles at the London- and Washington-based Family Online Safety Institute for keeping me posted on work in the UK on children's rights online.]

Related links

  • "From users to citizens: How to make digital citizenship relevant"
  • "Afterthought: Social norming & digital citizenship"
  • "Europe's amazing Internet-safety work" and now that I'm just back from a Net-safety conference in Mexico City, top of mind is Mexico's fine work in this area through its Alianza por la Seguridad en Internet (Internet Safety Alliance), which just launched Mexico's Internet safety helpline. [Europe has 20 such helplines. The US doesn't have one yet, but I hope to see that change soon too, with the help of SAMHSA, the Substance Abuse & Mental Health Services Administration of the US government; the National Suicide Prevention Lifeline and the crisis centers it coordinates around the country; the RAINN Hotline; The Trevor Helpline; the CyberTipline; and other outstanding projects.]
  • Spain to have affordable broadband for all

    Spain's government announced this week that it would require the country's Internet service providers to offer affordable broadband for all at a speed of at least 1 Mbps by 2011, CNET reports. Are we seeing a trend in Europe? Maybe. Last month Finland's minister of communications said everyone in Finland will have at least 1 Mbps connection by next July 1. Both Spanish and Finnish officials say they hope the fairly slow speed is "a starting point. And they believe network operators will increase speeds over time." Why doesn't the US do this? Well, there are slight differences in population. Finland has about 5.3 million people, Spain about 46 million, and the US about 304 million.

    Tuesday, November 24, 2009

    'Overparenting backlash' & predator fears

    It's an interesting juxtoposition, Time magazine's article about a helicopter-parenting backlash and a study showing that nearly two-thirds of US parents are concerned about online predators (see USNews.com). Which is bigger? I suspect predator fears are a bigger phenomenon, unfortunately – despite research at the Crimes Against Children Research Center "finding no evidence online predators were stalking or abducting victims based on information posted on social networking sites (see USATODAY's coverage and mine). The Center's director, Dr. David Finkelhor, also told me in an email around that time that the number of predation incidents was too low to show up in two separate national studies of US youth – "at 1 in 500 or 1 in 1000 or below we can’t estimate" the risk level of predation, he added. Certainly even one case is too many, but concerns need to reflect the facts not the hype and misinformation parents have been subjected to since the advent of online social networking.

    But getting back to the study of parents' concerns and engagement, it was a national survey by the C.S. Mott Children's Hospital at the University of Michigan, and key findings include:

  • 81% of parents say their kids 9-17 use the Net "on their own," yet...
  • 64% of parents are either "very concerned" or "somewhat concerned" about online predators (half very concerned).
  • 66% of 13-to-17-year-olds have their own social network profiles, and 19% of kids 9-12 do (even though MySpace and Facebook require users to be 13 to set up accounts).
  • Despite the fact that the 2008 Berkman Center task force report stated that online harassment and bullying are the most common risk youth face online, bullying was No. 5 on the list of parents' online-safety concerns in the Mott study, after predators, privacy, porn, and online games, respectively.
  • The Mott study also broke down parental concerns by gender of children and family ethnicity, finding that "black parents report greater concern for all areas of Internet safety than do white or Hispanic parents."
  • Internet safety ranked as the 5th biggest health problem for children in the Mott Hospital's "'National Poll on Children’s Health' annual list of the Top 10 biggest health problems for children" this year, "with 31% of adults rating Internet safety as a big problem," Mott reports.
  • Monday, November 23, 2009

    Thankful for new media & what they're teaching us

    Here in the US, this is kind of, partially a week of reflection and thanksgiving, as many of us shop, cook, travel, cook some more, and feast and some of us try to keep it really simple. But for the reflection and thanksgiving part, treat yourself to this enriching example of participatory media, a video by Michael Wesch and his students (the main one on this page). Then treat yourself to Professor Wesch's whole playlist on the right-hand side of that page. These students of anthropology – of humanity, really – understand social media from the inside out, so this is efficient, fun, joyful, profound, unsettling, mixed-media learning for us people who grew up in the profoundly different mass-media era.

    In 12 years of writing about youth and tech, I have not seen a better resource for parents, teachers, police, and policymakers working in the youth and online-safety or 21st-century-learning spaces (pls see Related links below for teaching and parenting resources). [I've seen many, many great resources, mind you, but nothing quite as moving in the social-media space as this one.] Young people deserve to have their parents and teachers informed. And we all deserve exposure to the care and quality of thought that went into producing and presenting this 55.5-minute video that was presented at the US Library of Congress June 2008 (months later Wesch was named Professor of the Year; see his brief acceptance speech here). It's a global picture, which is essential, I think, given the nature of new media, and naturally it's not entirely a pretty picture – some viewers may find parts of it disturbing. But what picture of humanity is entirely beautiful? What's important is the humanity.

    I think Mike Wesch understands cultural shifts, media shifts, and human beings well for two reasons: 1) his own shift from 18 months' anthropological field work in a remote (Iron Age?) village in Papua New Guinea to teaching the anthropology of social media in and with YouTube in 21st-century Kansas and, 2) as his talks and sound bytes indicate, he loves working with people and seems to have a way of bringing out the best in them – even when the picture is grainy. You'll get that in his playlist.

    Related links

  • Parents, here's why we need to understand new media: Prof. Henry Jenkins at the University of Southern California says it's because social media "weren't part of the world of our childhood," and "now we're in a space where we're dealing with stuff our parents never had to deal with.... But we have to be open to the new ... there's much more valuable stuff here [online] than risky stuff.... At the end of the day, they need us to be informed about this. They don't need us looking over their shoulders; they need us watching their backs.... We have to recognize that they're going some place we never went and that's what's exciting and what's terrifying about the present moment," he says. [Thanks to CommonSenseMedia.org for linking to this clip at the MacArthur Foundation site.]
  • Teachers, if you wonder how Prof. Wesch uses new-media tools in his classes, he describes how (both in his huge undergraduate anthropology classes and small graduate-level digital ethnography classes) in a talk he gave at the University of Manitoba a little over a year ago. You can read a description of how the class is set up here, with an insightful comment below it from Bryan, a teacher of 9th- and 10th-graders, about how social-media tools can be used at those grade levels.
  • Here's the spring 2009 work of Wesch's class - a 6-min. video they created out of the class's "trailers," or spring semester projects (each student produces one) - and one of the trailers.
  • This month YouTube named Wesch its Curator of the Month. He explains all that here.
  • My previous piece on Wesch, August 2008: "Watch this video, parents"
  • Friday, November 20, 2009

    WoW: The guild effect for teachers

    There are lots of good reasons why an assistant superintendent of schools would start a guild in World of Warcraft (WoW) – all laid out in a fascinating profile of the Cognitive Dissonance Guild and its educator members in The Journal this month. But the reason why Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District, N.Y., started the guild was "to uncover education's brass ring: student engagement." A lot of teachers' professional development happens in the guild as well (the name reflects the seeming disconnect between several pairs: public perceptions of videogames on the one hand and on the other hand: 1) what videogames can teach teachers about learning; 2) what massively multiplayer online games can teach teachers about education worldwide when they're all playing a game together; 3) the members' professional development and networking; and 4) traditional or formal learning.

    But the members simply aren't feeling any such cognitive dissonance, and their ranks are growing. The guild now has 100 active members around the world – all in the field of education. Here are some things they've learned about learning in WoW: The game "draws on multiple skills across multiple disciplines," higher-order thinking, and problem-solving. Players have to be able to read, communicate, and use analytical and statistical skills (e.g., a statistical comparison of one weapon vs. another). They learn economic concepts such as supply and demand and budgeting. Parsons told The Journal that the four wars going on in WoW pattern conflicts in world history. So players learn concepts involved in social studies and history and "writing and lore." She says players even use a form of statistical analysis in building their characters - what sort of talents to use, what weapons to use. She said 13-, 14-, and 15-year-old students whom teachers can't get to do "those kinds of computations" in class have no problem doing them in World of Warcraft. Tech coordinator Lucas Gillispie, who runs the WoW in School site, "took inspiration from observing that a particular herb [in the game] that allowed his avatar to go invisible was always growing in a thick clump of weeds." He thought of a lesson plan for comparing WoW ecology to real-world ecology.

    My own first piece about the guild effect – in terms of online/offline well-being and safety – is here. See also "The power of play" and "Play, Part 2."

    Thursday, November 19, 2009

    A lesson in US lawmaker's call for P2P ban

    Whether or not even feasible, a call in Congress for a ban on P2P file-sharing by government workers is very instructive for households where kids share a lot of music. The main takeaway: A lot more than music can get shared. But let's back up. The story is that Rep. Edolphus Towns (D) of New York, chairman of the House Oversight and Government Reform Committee is calling for the ban because of "an embarrassing security breach [that] revealed details of dozens of ethics investigations," the Washington Post reports. "The information came from a committee document that a junior staffer had exposed on her home computer, which was using peer-to-peer technology. A non-congressional source with no connection to the committee accessed the document and gave a copy to The Post." Clearly the file-sharing software on her computer wasn't configured to share only music files. And clearly a huge mistake. But if not at the federal level, the solution at the household level is simple: With any file-sharers at your house, look at the preferences and see how they're configured. See which folders on the computer are designated for sharing files – hopefully not income tax files, household budget files, family correspondence, medical files. Personal security breaches have been known to happen. See "P2P's risks: New study" and "FTC on P2P."

    Vietnamese fear Facebook blockage

    Vietnam's more than 1 million Facebook users are worried that their government may be blocking the social network site, the San Jose Mercury News reports. "Over the past week, access to Facebook has been intermittent in the country, whose government tightly controls the flow of information. The severity of the problem appears to depend on which Internet service provider a customer uses." One ISP's technician said his company had been ordered by government officials to block Facebook, but senior management said that hadn't happened. "Access to other popular Web sites appears to be uninterrupted in Vietnam, a nation of 86 million with 22 million Internet users."

    Wednesday, November 18, 2009

    'Meep,' a principal & students' free speech

    It's against school rules to say "meep" at Danvers (Mass.) High School. In fact, it's also apparently against school rules or the law – not sure – for a lawyer in New York to email that indefinable word to the principal of Danvers High because, when she did, she got a reply saying her email had been forwarded to the Danvers police, that attorney blogged. This and other "meep" stories that have been flying around the fixed and mobile Web is actually a story about authority in the post-mass-media age. If it ever got to court, student calls to yell "meep" en masse at some point during the school day, for example, could possibly pass the substantial-disruption test that, if met, courts have said permits schools to discipline students who are otherwise exercising their free-speech rights (see "Court rules on student's blog post").

    But could something this fun and nonsensical get to court? I mean, "meep" is the favorite (or only) word in the vocabulary of Dr. Bunsen Honeydew’s lab assistant on The Muppet Show, the Calgary Herald reports (but also the Roadrunner's favorite "word" - remember him?). Which fact only heightens the predicament of Danvers High's principal. School administrators really need to know how the Internet works. As GeekDad points out in his Wired blog, "the principal’s warning sounds awfully like a challenge." Exactly. Attorney Theodora Michaels explains that, on the Internet, "attempts to silence information – or even nonsense – are consistently met with a proliferation of that very information (or nonsense) beyond anyone's wildest dreams. Anyone who tries to stop people's honest criticism of their conduct – especially if they show that they're highly sensitive to criticism (Going to the police? Seriously?) – is likely to be the target of further criticism. Their overreaction becomes a source of lulz," which can have quite a snowballing effect (see UrbanDictionary.com for more). Which means that, in the post-mass-media age, authority gets dispersed – or distributed.

    Murdoch & 'fair use'

    For students, teachers, and parents interested in the ongoing conversation about the "fair use" of other people's content in the classroom, Web profiles, presentations, blogs, etc., this article in BNET.com is great: It's the view from two intellectual property lawyers of News Corp's Rupert Murdoch's threat to block Google from searching his news sites (you know, minor sites like the Wall Street Journal's and Times of London). He says that he's trying actually to monetize his content at the same time that Google's making it free. The thing is, Google allows anyone to block its Web crawlers (which index the Web for its search engine) by using the Robots Exclusion Protocol (simply adding that exclusion code into the software code of their sites). So the lawyers in the article think Murdoch "must have other reasons for these threats" (like somehow changing Fair Use law?). [Thanks to teacher and Flat Classroom Project founder Vicki Davis for point this piece out. See also "Remixes & mashups" and "EFF's copyright curriculum for students."]

    Tuesday, November 17, 2009

    Afterthought: Social norming & digital citizenship

    This is an addendum to my earlier post on digital citizenship. Would appreciate any/all feedback.

    About a year ago I heard a great story on NPR about a successful risk-prevention program at the University of Virginia, Charlottesville that "relies on peer counseling, social events and solid information to challenge misperceptions students have about drinking" instead of the less successful rules-and-enforcement programs at most colleges and universities. I thought, "Yes! That's what online-safety education needs!" We'd been working on the "solid information" part for years (often hobbled by misrepresentation of the research in order to scare the public). But more emphasis needed to be on the social and peer-counseling part of this risk-prevention discussion, I thought.

    That's where digital citizenship comes in. Peer mentoring, social norming, being there for friends engaged in self-destructive behavior, being the sort of bystander who helps end bullying situations demonstrate the "Internet safety" of the participatory Web. Community – a sense of belonging – further reinforces that peer support. Belonging to, conscious citizenship in, a community is protective. I think that kind of peer support might be more automatic or reflexive in communities of strong shared interest like a World of Warcraft guild, a writers group, or fandom, but if the public discussion about Net safety encourages "users" to view themselves as "citizens" or stakeholders in their communities' well-being, we may see more of this in the huge, more general "spaces" like Facebook and MySpace too. After all, these sites aggregate smaller affinity communities, and Facebook is just a giant collection of its members' social networks, each its own mini community.

    So maybe – if we all really focus our messaging and education on this protective, empowering approach, on citizenship – "Internet safety" will be largely preventive (of course with intervention for youth engaging in risk), meaningful to young people, a support rather than a barrier to 21st-century teaching and learning in their schools, and part of the solution to eating-disorder, self-harm, and other self-destructive community online.

    Teen texting while driving: Data

    A quarter of teen drivers in the US (26%) say they have texted while driving and "half (48%) of all teens ages 12 to 17 say they’ve been a passenger while a driver has texted behind the wheel," the Pew Internet & American Life Project reports. "Boys and girls are equally likely to report texting behind the wheel as well as riding with texting drivers," Pew adds, and the likelihood of riding with drivers who text grows as teens get older. It's not that they don't understand the risks, Pew senior research specialist Amanda Lenhart suggested, it's just that teens' strong desire to stay connected can outweigh safety. Some related data: 75% of all US 12-to-17-year-olds own a cell phone, and 66% use their phones to text; 82% of 16- and 17-year-olds have a cellphone and 76% of them text. [See also: "Teen drivers: Take a text stop."]

    Monday, November 16, 2009

    From users to citizens: How to make digital citizenship relevant

    "Digital citizenship" is a rapidly expanding conversation in the online-safety field. Is it one we should be having? Is it relevant to young people, the "citizens" we all have in mind? On a recent conference panel, Prof. Tanya Byron of the UK seemed to suggest not – too abstract or complicated maybe. I agree with her a lot of the time but not on this point, because I think digital citizenship is what makes online safety relevant to the people Net safety is supposed to protect.

    In a participatory media environment, focusing on citizenship helps everybody understand that: 1) they're stakeholders in their own well-being online, 2) they're stakeholders in their community's well-being as well as that of fellow participants (because in a user-driven environment safety can't logically be the sole responsibility of the community's host), and 3) they have rights and responsibilities online. Digital citizens have a right to the support of fellow members, as well as of the community as a whole, and in turn the responsibility to provide support as well as cultivate a supportive environment. As my friends at Childnet International in London say at Digizen.org, digital citizenship is about "using your online presence to grow and shape your world in a safe, creative way, and inspiring others to do the same."

    Two other recent conversations got me thinking about how digital citizenship might be made even more relevant to youth:

  • A student on a conference panel saying, "My friends and I never read the terms of service." (Of course not; they're written by lawyers.)
  • A colleague in another country wondering if "citizenship" means the same in his country as in mine. ("Digital citizenship" was mentioned a lot at last month's Safer Internet Forum attended by representatives from more than two dozen European countries plus Brazil, New Zealand, and Malaysia - see this account.)

    Continuing the latter conversation, I asked my colleague what it meant to people in his country and, reflexively, he mentioned "rights and responsibilities." We all need to talk about this more, probably, but based on what I heard at the Safer Internet Forum and in this conversation, we have a viably universal, workable concept.

    What do terms of service have to do with it? On the social Web, services (games, social network sites, virtual worlds, etc.), the communities of users they host, and users themselves all have rights and responsibilities. So I suggest that...

  • "Terms of service" are really Statements of Rights & Responsibilities but might at least incorporate language to that effect and have terms of both the site's rights and responsibilities and those of its users. Maybe this would help make the statements more readable. It might also help shift thinking away from a narrow legal focus to a broad participatory approach that fits the current media environment (I wrote a bit about community self-regulation or "the guild effect" here).

  • Service-wide support. Social media services such as Facebook, MySpace, Xbox Live, World of Warcraft, and cellphone carriers support good citizenship, or user rights and responsibilities, not just in terms of service but also in features, documentation, moderation and customer service, and marketing – as an industry best practice.

  • Support at home & school. Parents and educators blend the online and digital versions of citizenship into conversations and lessons about behavior, empathy, social norms, ethics, and critical thinking from the moment children begin using technology, at least in preschool.

    The equation's incomplete without all the above, I think. For example, we can't reasonably expect a social site's support of citizenship to end bullying behavior all by itself, but it can help when backed up by similar messaging in users' homes and schools. But "what's the big deal about citizenship?" we might be asked by teens and Tanya Byron. The simplest answer in the research is that people who engage in aggressive behavior online are more than twice as likely to be victimized (see "Digital risk, digital citizenship"), so the civility of good citizenship is protective.

    But Tanya, I'm right with you: If "digital citizenship" becomes just another term adults use or yet another "subject" students have to learn – if youth don't see it as their ticket to full, rich, healthy participation and membership in the highly participatory media, culture, and society they find compelling – we're talking to ourselves.

    Related links

  • "A [proposed] definition of digital literacy & citizenship" for educators to consider (send your thoughts to anne[at]netfamilynews.org!)
  • A team of 12- and 13-year-old New Zealanders won that country's national Community Problem Solving Competition with their project "Creative Cyber Citizens," which uses Hector's World to teach younger students digital citizenship. Hector's World is an internationally recognized educational site designed to teach 2-to-9-year-olds online safety and digital citizenship, the latter now being the main focus Net safety in New Zealand. The winners will now work with a college in NZ to raise money to compete in the International Future Problem Solving finals in the US next May.
  • "Parents have rules to follow online too," a post in the Facebook blog by parent and CommonSenseMedia.org editorial director Liz Perle. Great tips! I only add one: Approach your children/students and their social media use with respect.
  • "Online Safety 3.0: Empowering & Protecting Youth"
  • Friday, November 13, 2009

    My avatar, my self

    Neuroscientists are looking into the relationship between self and avatar. A study of World of Warcraft players in their 20s (14 men and 1 woman) who spend an average of 23 hours a week in the game/world was recently presented at the Society of Neuroscience, NewScientist.com reports. From fMRI scans of the players' brains, the study found "next to no difference" in activity in the areas of the brain involved in self-reflection and judgment at times when the players were thinking about their virtual selves vs. times when they were thinking about their actual selves. "Disentangling how the brain regards avatars versus real individuals may help explain why some people spend large chunks of their life playing immersive online games," the study's lead author, Kristina Caudle, a social neuroscientist at Dartmouth University, said. In future, she wants "to study volunteers who spend less time playing World of Warcraft to see if there are differences in how their brains discriminate between real and virtual worlds."

    Thursday, November 12, 2009

    Social lives, media in their pockets

    If our kids text, 80% of us do too, according to The Nielsen Company. Nielsen doesn't say why, but we all know: Our kids "hear" us better when we text them, and – besides – it's fun to text with them! Here's some more interesting cellphone data from Nielsen:

  • Phone owners are getting younger: Last year kids typically got their first phone at age 10.1; by the beginning of this year 2009, the phone ownership age "was down to 9.7." Same for borrowing: In 2008, the average age when kids started to borrow a cell phone was 8.6 years"; now it's 8.
  • How they use phones: 66% of tween phone owners took photos with their phones in the past year; half played pre-installed games; 40% activated the speakerphone feature; 28% filmed a video clip; 24% listened to tunes. We've already seen this reported, but "the average 13-17 year old sends more than 2,000 text messages per month."
  • Younger phone owners: more than half of 8-year-old owners "used their cell to send text messages in the last 12 months. "That figure soared to 81% for 12-year-old mobile users," with "the vast majority" (90%) of those texts going to friends and family."
  • Parental controls: More than half of cellphone users' parents don't use parental controls. Among the minority who do, "20% limit the number of calls, texts or instant messages, followed by download limits (17%), talk time or voice minute allocations (16%), mobile website access limits (15%), locator services and restricted in/outgoing number access (13% each), time of day restrictions (11%), and alerts to unauthorized texts, IMs or callers (6% each); 60% of parents "forbid downloads onto their children’s phone for financial and security reasons."

    For parents' own views, see also a piece in the Washington Post about when texting becomes nagging; "When Dad banned text messaging" in a New York Times blog; and another mom's view of her kids' texting at TMCnet.com.
  • Wednesday, November 11, 2009

    New tool for keeping Web searches safe

    A few simple household rules can help kids at your house avoid stumbling upon inappropriate Web content: 1. If you're not absolutely sure of a URL, don't just type it into the browser window. Use a search engine. 2. Use only our family's search-engine pick (one that offers filtered search). 3. Nobody changes the settings or preferences in the search engine. We've had these rules at our house for years, and they've worked great (we're fortunate to have a pretty rule-abiding crew). But now one search engine, Google, has made family rule compliance a lot easier: It has a new feature that lets parents lock the computers kids use into the strictest SafeSearch setting (as long as Google's the search-engine pick, of course). All parents need to do is log into their Google account on any computer the kids use, click on Settings, then Search Settings in the upper right-hand corner of the page. On the page that takes you to, scroll down to SafeSearch Filtering and click "Lock SafeSearch." The rest will be clear. But here's a little 95-sec. demo. The only thing to remember is that you need to do this with any browser used on that computer – Internet Explorer, Firefox, Safari, etc. This is a lighter touch with parental controls that might be a good place to start (and some parents may find it meets their household adult-content-blocking needs). We've found that tech tools are best used when layered on top of parent-child discussions about what is and isn't appropriate for our family and why. Here's Google's Help page on the locking tool.

    States' report card for school innovation

    The US states' report card for innovation in education wasn't all bad news: For example, "Massachusetts, Colorado, and Rhode Island got gold stars for their policies to promote extended learning time in schools." But all of those states got Ds for tech innovation. The report – "Leaders and Laggards: A State-by-State Report Card on Educational Innovation" – was not pretty, with "most states earning Cs, Ds, or even Fs in such key areas as technology, high school quality, and removal of ineffective teachers," Education Week reports. Sponsored by the US Chamber of Commerce, the Center for American Progress, and the American Enterprise Institute, the report used "state data and existing and original research to assign letter grades to states." Technology grades were based on criteria such as teachers' technology proficiency, student access to tech, whether there are online schools in the state, and whether the state assesses return on investments in technology. Six states got As for technology: Louisiana, Maryland, Oklahoma, South Dakota, Virginia, and West Virginia. Twelve states got Bs; 14 Cs; 18 Ds (including the District of Columbia), and one – Nevada – got an F for tech innovation. A key critic of the report was the 1.4 million-member American Federation of Teachers, which said its recommendations fit with "the factory model of education." The full report can be downloaded from the US Chamber site in PDF format, and the Tech section starts on p. 46.

    Tuesday, November 10, 2009

    Filters for classroom management?

    No. Really not a good use for filters, writes instructional technologist Bud Hunt at St. Vrain Valley School District in northern Colorado, where they've been filtering less since the beginning of the school year. Hunt's thoughtful response to requests from teachers and other staff to block resources that are distractions in the classroom is that "we will no longer use the Web filter as a classroom management tool. Blocking one distraction doesn’t solve the problem of students off task – it just encourages them to find another site to distract them. Students off task is not a technology problem – it’s a behavior problem." Hunt later adds that the best filters in a classroom are the people in it. I do agree. Here's why – but don't miss Bud's complete response to technological-classroom-management requests, linked to above. It's not that there's anything inherently wrong with filtering, just with uncritical use of it, or any technology. [See also "Filtering critics, issues in 3 countries."]

    Social gaming cleaning up its act?

    Well, some social gaming companies, it appears. If you're not sure what's meant by "social gaming," you may've heard of Farmville, an extremely popular little game in Facebook. TechCrunch recently ran an exposé that called this gaming ecosystem "scamville" - great family-discussion fuel. He wrote that the games "try to get people to pay cash for in-game currency so they can level up faster and have a better overall experience. Which is fine. But for users who won’t pay cash, a wide variety of 'offers' [that get] them to pay far more for in-game currency than if they just paid cash (there are notable exceptions, but the scammy stuff tends to crowd out the legitimate offers)." A week later, TechCrunch reports, Farmville's parent, Zynga, has announced it will "remove all offer advertising from their games [right away]. This isn't a meaningless action. Offers account for 1/3 or so of Zynga's rumored $250 million in revenue." But social media – which is a blend of user-produced and professionally produced media – is all about lack of control by the companies that host it. So here's the tricky thing about this situation: Zynga itself can't control the offers or ad content in its games, its CEO Mark Pincus said, which is why it's just deleting them for now. Zynga also participated in the latest Online Safety & Technology Working Group meeting in Washington – an added sign that, like other corporate members, it believes that corporate responsibility ultimately pays off.

    Monday, November 9, 2009

    Media sharing's upside, downside & advice on what to do about it

    Why do people share innermost thoughts, unretouched photos, and rants and what they ate for lunch in texts, photos, and blogs? And why is this not just a narcissistic passing fad like streaking or something, a baby boomer, someone who grew up with mass media, might ask? Consider this: "In part, it is the very human need to be heard and to connect with others. It is the desire to make a difference, to influence the world around us.... And it is the ongoing quest for authenticity in a world governed by image." That was from The Nielsen Company's Pete Blackshaw in a talk he gave for the Children's Advertising Review Unit last month. [I agree. I think authenticity-seeking is one of the forces behind social media's momentum, probably in more concentrated form where young people are concerned.]

    Interestingly, while some are calling it a major media shift, Blackshaw called social media a movement, as he cited the cellphone's contribution to it: "Mobile devices represent a major impetus behind the social media movement, driving part of the 250% audience increase for the year ending February 2009."

    Two governments and a whole lot of other adults, however, are concerned about the downside of this media-sharing, user-produced epoch that's upon us. Canada's Privacy Commissioner has a site for youth headed: "myprivacy. mychoice. mylife," including "mycontest": Canada's 2009 "My Privacy and Me" national video competition. The Australian government launched a campaign aimed at youth whose centerpiece is the downloadable brochure, "private i: Your ultimate privacy survival guide." For the parent-child team, I agree that "the privacy conversation starts before the cell phone or the Club Penguin account," as the Togetherville blogger writes. The blog then reprints CommonSenseMedia.org's great tips for avoiding oversharing, but the originals are here. And the NYLawBlog cuts right to what people need to know about a possible outcome of nasty oversharing: "What you need to know about defamation and Web 2.0."

    Two related links are: "Not actually extreme teens" (about the need to be always-on teen "PR machines") and "Social networkers = spin doctors (I hope)."

    Friday, November 6, 2009

    Turning young players into game designers

    Microsoft Research is literally creating code kids can play with. It's called Kodu – a play on the word "code" – and it's a programming language for creating games on Xbox that's "designed to be accessible for children and enjoyable for anyone," Microsoft says on its Web page about it. You design with a game controller (and my 12-year-old thought he was going to have to learn game design in college!). But you're actually designing a game while playing a game – how cool is that? Chris Wilson at Slate tried it and writes that it's "also actually fun!" [See also "From 'chalk 'n' talk' to learning by doing" for a story about a school in New York, Quest to Learn, that teaches with videogames – subjects from math and history to videogame design – and for links to great resources on learning in play.]

    Thursday, November 5, 2009

    School libraries & the new filter

    Actually, the library is both a filter and a developer of the most effective filter there is: the software between students' ears (as my ConnectSafely co-director Larry Magid first put it years ago). It's a great filter as school's nerve center of media competency and literacy (hopefully including new media as well as the traditional kind).

    As for the filter the library helps develop in students' heads: If properly developed, it can guide and empower them the rest of their lives. Its other pluses:
    • Comes universally pre-installed, free of charge
    • Has no socio-economic barriers to "adoption"
    • Is automatically customized in micro detail *as* it's used
    • Works at the "operating system" level
    • Not only doesn't conflict with, but supports and *enhances*, all other "applications"
    • Improves with use
    • Is the No. 1 online-safety tool.

    Critical thinking – about what one is posting, producing, and uploading as well as reading, consuming, and downloading – has never been more important for personal and academic success because of the flood of media flowing to and from the Internet's most active and social users, youth. But now – because media is also social, or behavioral – media literacy is also *protective*. If it teaches critical thinking about incoming social influencing (by friends, ex-friends, advertisers, predators – see this ) and about their own behavior in social media, media literacy will go far in helping students have enriching, constructive experiences online and offline now and in the future. Critical thinking about one's behavior in and with media is protective because people who engage in aggressive behavior are more than twice as likely to be victimized in social media, researchers reported in the Archives of Pediatrics & Adolescent Medicine in 2007 .

    So I hope schools are engaged in an important shift, not entirely away from tech filters, but at least toward understanding how vital librarians and other media-literacy teachers are to students' safe, constructive use of media and technology. [Besides, in many schools, tech filters are "knee-high fences" that only trip up adults at school (see this commentary in the Washington Post ).] I see librarians in a key role of helping administrators, parents, and teachers of all subjects to 1) see the value and effectiveness of the cognitive filter, 2) loosen dependency on tech filtering and other tech "panaceas," and 3) become comfortable with social media. Then schools will be free to do for new media what they've done for traditional media for centuries: guide and enrich students' experience with them (see "School & social media: Uber big picture" ).

    As Joyce Kasman Valenza and Doug Johnson recently wrote in School Library Journal , "It is the best time in history to be a librarian," but they seem to share my sense of urgency about the need for everybody, including librarians, to understand why.

    [I guess I've been thinking about this so much lately because School Library Journal just published my view of "online safety 3.0" here .

    Related links

  • The 2009 small, medium, and large school districts honored for technology performance in Converge magazine
  • I'd love your feedback on this proposed definition of new media lit:
    .
  • School libraries: Vital filter developers

    Actually, the library is both a filter and a developer of the most effective filter there is: the software between students' ears (as my ConnectSafely co-director Larry Magid first put it years ago). It's a great filter as school's nerve center of media competency and literacy (hopefully including new media as well as the traditional kind).

    As for the filter the library helps develop in students' heads: If properly developed, it can guide and empower them the rest of their lives. Its other pluses:

  • Comes universally pre-installed, free of charge
  • Has no socio-economic barriers to "adoption"
  • Is automatically customized in micro detail as it's used
  • Works at the "operating system" level
  • Not only doesn't conflict with, but supports and enhances, all other "applications"
  • Improves with use
  • Is the No. 1 online-safety tool.

    Critical thinking – about what one is posting, producing, and uploading as well as reading, consuming, and downloading – has never been more important for personal and academic success because of the flood of media flowing to and from the Internet's most active and social users, youth. But now – because media is also social, or behavioral – media literacy is also protective. If it teaches critical thinking about incoming social influencing (by friends, ex-friends, advertisers, predators – see this) and about their own behavior in social media, media literacy will go far in helping students have enriching, constructive experiences online and offline now and in the future. Critical thinking about one's behavior in and with media is protective because people who engage in aggressive behavior are more than twice as likely to be victimized in social media, researchers reported in the Archives of Pediatrics & Adolescent Medicine in 2007.

    So I hope schools are engaged in an important shift, not entirely away from tech filters, but at least toward understanding how vital librarians and other media-literacy teachers are to students' safe, constructive use of media and technology. [Besides, in many schools, tech filters are "knee-high fences" that only trip up adults at school (see this commentary in the Washington Post).] I see librarians in a key role of helping administrators, parents, and teachers of all subjects to 1) see the value and effectiveness of the cognitive filter, 2) loosen dependency on tech filtering and other tech "panaceas," and 3) become comfortable with social media. Then schools will be free to do for new media what they've done for traditional media for centuries: guide and enrich students' experience with them (see "School & social media: Uber big picture").

    As Joyce Kasman Valenza and Doug Johnson recently wrote in School Library Journal, "It is the best time in history to be a librarian," but they seem to share my sense of urgency about the need for everybody, including librarians, to understand why.

    [I guess I've been thinking about this so much lately because School Library Journal just published my view of "online safety 3.0" here.]

    Related links

  • Here's a librarian who's clearly developing that filter. The article doesn't say if she's folding the behavioral part of new media into her literacy instruction (critical thinking about what students are uploading, sharing, and producing as well as downloading and reading), but she probably is.
  • The 2009 small, medium, and large school districts honored for technology performance in Converge magazine
  • I'd love librarians' feedback on this proposed definition of new media lit.
  • Of new media literacy in Europe
  • President Obama and new media literacy
  • The media literacy part of parenting
  • A new online safety: The means not the end
  • Wednesday, November 4, 2009

    Adults' status updates on the rise: Study

    If anybody considers Twitter and other status-update tools all about self-exposure (I don't, but glad to "talk" with you about that in Twitter, Facebook, email, or the ConnectSafely forum), and consequently all about youth, the Pew Internet & American Life Project has evidence to the contrary - just out today. It found that "one out of five Internet users now say they use Twitter or some other service to share status updates about themselves, or to keep tabs on others." That's from a survey of adult Internet users - 2,200 of them. The 19% who now use status-update services is up from 11% last April. Here's more in a Wall Street Journal blog.

    Tuesday, November 3, 2009

    Students sue school for social Web-related discipline

    The two Indiana girls who, during a sleepover before their sophomore year started this fall, posted some sexually suggestive photos in a MySpace profile set to private, thought of it as a joke among friends, says the ACLU, which filed the lawsuit on the girls' behalf. "The suit contends that someone copied the pictures and shared them with school officials, and they eventually were given to the principal," the Washington Post reports. "None of the photos made any reference to the school," it adds. The girls, athletes, were suspended from all "all extracurricular activities for the year" at first, but the school later "reduced the penalty to 25% of fall semester activities after the girls completed three counseling sessions and apologized to the coaches board." The school's attorney "said [the principal] was enforcing the northeast Indiana school's athletic code, which allows the principal to bar from school activities any student-athlete whose behavior in or out of school "creates a disruptive influence on the discipline, good order, moral or educational environment at Churubusco High School." Do you think the school's definition of "material disruption" (of students' ability to learn, a test that has been used in a number of cases involving student free speech and off-campus behavior in social media) is too broad? Your comments welcome, via email (anne[at]netfamilynews.org) or, better, posted in our forum at ConnectSafely.org.

    Monday, November 2, 2009

    Ning adds virtual gifts

    Seems all the social sites are taking a queue from virtual worlds and letting users buy and sell virtual goods (e.g., virtual clothes, furnishings, holiday stuff, even hair-dos). Now Ning.com, the site that lets users create their own social networks, is letting them create their own virtual gifts, "bringing a built-in virtual goods store to the site’s 1.6 million networks," TechCrunch reports. So, for example, the "Brooklyn Art Project network can offer gifts that are miniature versions of hand-drawn artwork" and "the New Kids on the Block" network can sell gifts like the bandmembers’ faces," TechCrunch adds. Meanwhile, Marketing Vox reports that the virtual goods market will hit $1 billion this year. For background on Ning, see "Zillions of social network sites" and "Anyone can have a social site now."