Monday, August 31, 2009
Starring students: Real-world projects in virtual world
Wonder how and what students are taught in virtual worlds? Watch this video (13:46) at Teachers TV, a professional development site in the UK (which has similar videos on blogs, cellphones, and podcasting in the classroom here). You'll see how middle-school student Daniel made the case for and, "in a couple of weeks," built an exhibition of the history of steam engines in Second Life, his teacher said, and how a group of students were asked to help turn a crumbling historic jetty on the North Sea coast into a tourism destination by building and restoring it virtually, again in Second Life. "Where else on Earth could you give a bunch of youngsters the space to build Skinningrove Jetty with some stairs going up to it out into the sea?" asks one of the teachers involved. Another said, "We have some students who are very confident working by themselves but they're not so good in a group.... One of the brightest students we have tends to hide his work from the others because he doesn't want them to be copying it, whereas now he's taking more of a sharing role...." Here's more on the Schome Project for 21st-century learning, whose island in the virtual world provides space for these student engineering and building projects.
Friday, August 28, 2009
Parental disconnect: Good, bad & increasingly nonexistent?
In "What Parents Don't Know," MediaPost blogger Jack Loechner echoes Common Sense Media's own conclusion from its recent survey: that there's "a continuing disconnect between parents and kids when it comes to kids' digital lives." [Pew/Internet reported a "digital disconnect" in 2002, but between students and their schools, which I plan to write about next week.]
But how different are kids' "digital lives" from their real ones? As far back as the beginning of 2007, Pew/Internet reported that 91% of teens were socializing online with people they see a lot in real life. They're not "social networking"; they're just socializing – online, offline, at school, on phones, on Xbox Live, in virtual worlds, on computers, wherever. And there always has been a developmentally normal disconnect between parents and teens, where the latter's social lives are concerned. We can't and shouldn't know every detail of what they're up to when socializing with peers. They need some privacy, psychologists say – growing degrees of it, as they mature – because it's their job to disconnect from us as they become adults. To mix metaphors horribly, I hope that survey conclusion won't stoke the fires of helicopter parenting.
Teen social lives more visible than ever. Because so much of their socializing is visible on the social Web, parents actually have an historically unprecedented opportunity to know what's going on in their children's social lives (does the appeal of cellphone texting as kids' counter-measure surprise anyone?). Common Sense says that, "as our kids increasingly communicate through social networks, parents are cut out of the process of hearing how and what they say to each other." I'm sure that's true, but it's not the advent of social networking that's cutting them out; it's more because parents aren't engaging with their kids about how they're using social sites and technologies (though this has to be changing, now that research shows half of all Americans now use social network sites - see this USATODAY blog post). The need for parental engagement is probably what Common Sense (an organization I think highly of) is trying to get across, but I suspect many readers "hear" more of a blame-the-technology message.
The two points in Common Sense's conclusion that I think deserve much more attention are these:
1. "Social networks and mobile communication connect our kids to their friends 24/7." We really need to think about the implications of this for our kids. My younger child, my first one "texting-enabled" as he entered middle school (my older one "just" had instant messaging in middle school, which isn't entirely different, but it required a less-mobile computer). I'm observing that, for kids with texting, there just are no breaks from the drama. They're literally inundated with gossip or running commentary on their peers' inner and outer lives. Much more easily than their parents, who only had 2-3 phones in the house and often had to ask to use one, our children can be caught up in and sometimes emotionally carried away by this collective drama, their own school community's on-campus, off-campus, 24-7, highly personalized "reality-TV show." At the very least it can be distracting, and sometimes emotionally overwhelming. It can have tragic consequences it involves bullying. I'd love to have a parent summit where parents, psychologists, educators, school counselors, social workers, and teens who've been there can together think through the implications of 24x7 drama.
2. "When teens communicate either anonymously or through a disguised identity, the doors are left wide open for them not to be held accountable." Yup. We're talking about the impact of online anonymity and the "disinhibition" to which it gives rise (borne out in the "skank blogger" story I blogged about earlier this week, and these were grownups). Our "social intelligence" – ability to see, hear, or intuit the impact of our behavior – is impaired somewhat when we're online and on phones (see "Social intelligence & youth"). What happens when social intelligence goes down while social information goes up (or floods one's mental scene!)? We all need to be talking more about what mitigates disinhibition, which what's behind so much online harassment and bullying: training students in empathy and citizenship; showing them that they're not really anonymous online; helping them (and us) "get" that those are human beings with feelings behind those profile comments, text messages, and avatars; maybe all of the above? [See also "Digital risk, digital citizenship".]
Then there's the media literacy piece to parenting the digitally literate. Right from the start of their exposure to media online and offline, we can show our children how to take what they read with a grain of salt , think about who the source is and what his, her, or its goal or intention might be, etc. YPulse's Anastasia Goodstein models this traditional media literacy in her commentary on the Common Sense study. When you turn the figures upside down, as she did, you get quite a different takeaway from the survey:
"63% of teens said they DO NOT USE social networks to make fun of other students [emphasis Anastasia's]
"87% of teens said they HAVE NOT posted naked or semi-naked photos or videos of themselves.
"76% of teens said they HAVE NOT signed on to someone else's account without permission
"72% of teens HAVE NOT posted personal information that they normally would not have revealed in public."
New media literacy's an ever more important part of parenting (and education) too – the kind that uses and models critical thinking about what we say, produce, and upload as much as what we see, read, and download. That, too, is protective and mitigates disinhibition.
I would love your input on all this. Please comment here or in the ConnectSafely.org forum – or send an email to anne(at)netfamilynews.org.
Related link
"They're Old Enough to Text. Now What?" in which the New York Times's John Biggs looks at what type of texting device is appropriate for what age level - about LeapFrog's Text and Learn, Kajeet, Peek Pronto, and T-Mobile's Sidekick (not the very popular iPhone, interestingly)
But how different are kids' "digital lives" from their real ones? As far back as the beginning of 2007, Pew/Internet reported that 91% of teens were socializing online with people they see a lot in real life. They're not "social networking"; they're just socializing – online, offline, at school, on phones, on Xbox Live, in virtual worlds, on computers, wherever. And there always has been a developmentally normal disconnect between parents and teens, where the latter's social lives are concerned. We can't and shouldn't know every detail of what they're up to when socializing with peers. They need some privacy, psychologists say – growing degrees of it, as they mature – because it's their job to disconnect from us as they become adults. To mix metaphors horribly, I hope that survey conclusion won't stoke the fires of helicopter parenting.
Teen social lives more visible than ever. Because so much of their socializing is visible on the social Web, parents actually have an historically unprecedented opportunity to know what's going on in their children's social lives (does the appeal of cellphone texting as kids' counter-measure surprise anyone?). Common Sense says that, "as our kids increasingly communicate through social networks, parents are cut out of the process of hearing how and what they say to each other." I'm sure that's true, but it's not the advent of social networking that's cutting them out; it's more because parents aren't engaging with their kids about how they're using social sites and technologies (though this has to be changing, now that research shows half of all Americans now use social network sites - see this USATODAY blog post). The need for parental engagement is probably what Common Sense (an organization I think highly of) is trying to get across, but I suspect many readers "hear" more of a blame-the-technology message.
The two points in Common Sense's conclusion that I think deserve much more attention are these:
1. "Social networks and mobile communication connect our kids to their friends 24/7." We really need to think about the implications of this for our kids. My younger child, my first one "texting-enabled" as he entered middle school (my older one "just" had instant messaging in middle school, which isn't entirely different, but it required a less-mobile computer). I'm observing that, for kids with texting, there just are no breaks from the drama. They're literally inundated with gossip or running commentary on their peers' inner and outer lives. Much more easily than their parents, who only had 2-3 phones in the house and often had to ask to use one, our children can be caught up in and sometimes emotionally carried away by this collective drama, their own school community's on-campus, off-campus, 24-7, highly personalized "reality-TV show." At the very least it can be distracting, and sometimes emotionally overwhelming. It can have tragic consequences it involves bullying. I'd love to have a parent summit where parents, psychologists, educators, school counselors, social workers, and teens who've been there can together think through the implications of 24x7 drama.
2. "When teens communicate either anonymously or through a disguised identity, the doors are left wide open for them not to be held accountable." Yup. We're talking about the impact of online anonymity and the "disinhibition" to which it gives rise (borne out in the "skank blogger" story I blogged about earlier this week, and these were grownups). Our "social intelligence" – ability to see, hear, or intuit the impact of our behavior – is impaired somewhat when we're online and on phones (see "Social intelligence & youth"). What happens when social intelligence goes down while social information goes up (or floods one's mental scene!)? We all need to be talking more about what mitigates disinhibition, which what's behind so much online harassment and bullying: training students in empathy and citizenship; showing them that they're not really anonymous online; helping them (and us) "get" that those are human beings with feelings behind those profile comments, text messages, and avatars; maybe all of the above? [See also "Digital risk, digital citizenship".]
Then there's the media literacy piece to parenting the digitally literate. Right from the start of their exposure to media online and offline, we can show our children how to take what they read with a grain of salt , think about who the source is and what his, her, or its goal or intention might be, etc. YPulse's Anastasia Goodstein models this traditional media literacy in her commentary on the Common Sense study. When you turn the figures upside down, as she did, you get quite a different takeaway from the survey:
New media literacy's an ever more important part of parenting (and education) too – the kind that uses and models critical thinking about what we say, produce, and upload as much as what we see, read, and download. That, too, is protective and mitigates disinhibition.
I would love your input on all this. Please comment here or in the ConnectSafely.org forum – or send an email to anne(at)netfamilynews.org.
Related link
"They're Old Enough to Text. Now What?" in which the New York Times's John Biggs looks at what type of texting device is appropriate for what age level - about LeapFrog's Text and Learn, Kajeet, Peek Pronto, and T-Mobile's Sidekick (not the very popular iPhone, interestingly)
Thursday, August 27, 2009
Facebook & Ottawa reach privacy agreement
Facebook and Canadian privacy commissioner Jennifer Stoddart today announced an agreement to, among other things, "give users more control over the information they share with third-party applications like games and quizzes," Yahoo Tech News reports. The Vancouver Sun explains that what the commissioner objected to was that, currently, "in order to download popular games and quizzes, Facebook users must consent to share all their personal information, except their contact details. These companies, totaling nearly 1 million, operate in 180 countries." Now, app developers will have to "specify which categories of data" their software needs, and Facebook will give users the ability to "decide accordingly," Yahoo News says, adding that "users will also have to specifically approve any access Facebook applications have to their friends' information," subject to the friend's privacy and application settings." All that sounds pretty complicated, but the agreement also provides for better clarity. In its blog, FB says about the agreement, "We'll be making a series of improvements that include notifications and information about privacy settings and practices, additions to Facebook's privacy policy, and technical changes" as mentioned above.
I hope this agreement is a precedent for how governments and social-media companies work together. Not so much in terms of threatened legal action (though of course not to be ruled out) as in where governments get their information. The Sun reports that the Canadian government's "privacy probe began last year when the Canadian Internet Policy and Public Interest Clinic at the University of Ottawa filed an 11-part complaint, alleging Facebook violated key provisions of Canada's private-sector privacy law." The model, here, is reputable companies working with informed policymakers from a basis of understanding the risks involved and arriving at what companies can in fact do about them.
I hope this agreement is a precedent for how governments and social-media companies work together. Not so much in terms of threatened legal action (though of course not to be ruled out) as in where governments get their information. The Sun reports that the Canadian government's "privacy probe began last year when the Canadian Internet Policy and Public Interest Clinic at the University of Ottawa filed an 11-part complaint, alleging Facebook violated key provisions of Canada's private-sector privacy law." The model, here, is reputable companies working with informed policymakers from a basis of understanding the risks involved and arriving at what companies can in fact do about them.
Wednesday, August 26, 2009
Social networkers' computer (in)security habits: Study
A small survey ("250 consumers") found that, while a majority of social networkers are "afflicted by Web-borne security problems," less than a third of them are doing anything about it, its press release said. The sample is small (more on that in a moment), but the results are suggestive of where social networkers run into trouble as far as computer security's concerned. More than a fifth (21%) of social site users "accept contact offerings [friend requests] from members they don't recognize"; 50+% "let acquaintances or roommates access social networks on their machines"; 64% "click on links [which can lead them to malicious sites] offered by community members or contacts"; 26% "share files within social networks." The study, sponsored by security firm AVG and CMO Council, also found that, in spite of that risky behavior, 64% infrequently or never change their passwords, 57% "infrequently or never" use privacy settings, and 90% "infrequently or never" let the site know they've had problems. Even so, nearly 20% "have experienced identity theft"; 47% have been "victims of malware infections"; and 55% have "seen phishing attacks." But besides the small sample and limited detail on the study, there's another important caveat: "To say that users of social-networking sites have been exposed to phishing and malware would be like saying that most people who eat spinach are likely to have had measles when they were children. There is a correlation, but no evidence of causality," ConnectSafely co-director Larry Magid, wrote in his CNET blog. See his blog for some good security advice, and check out ConnectSafely's tips for rock-solid passwords.
Houston schools 'just say no' to sexting
The Houston Independent School District, one of the US's biggest school districts, decided to adopt a new no-sexting rule "before some 200,000 students returned to classes after their summer vacation," Agence France Presse reports. Sharing nude photos by phone hasn't been much of an issue in the district, but some principals brought it up over the summer as an issue in the news and "wanted a policy on the books just in case it happens," the Dallas Morning News reports. The Mesquite, Texas, district joined Houston, but other districts, such as Dallas and Garland, felt their policies - against "sending, sharing, viewing or possessing pictures, text messages, e-mails or other material of a sexual nature in electronic or against distribution of obscene material via any electronic device" - about covered the issue. I'd say so. But I hope any sexting incidents are handled as "teachable moments" and not just further opportunity to suspend or expel students. Meanwhile, Forbes reports that New Hampshire lawmakers are considering a law against charging minors under the state's child pornography law for sexting when it's "part of a romantic partnerships." The discussion follows next-door neighbor Vermont's new law decriminalizing sexting by minors (see this).
Tuesday, August 25, 2009
Social-networking-style problem solving (& policymaking)
I think, or at least hope, online safety (the whole world, actually) is going in the direction of what New York Times columnist Tom Friedman prescribes for solving most global problems: toward using the social-networking model. "Huh?" you might ask. Right, Friedman didn't call it that. But I see a lot of similarity between his prescription for solution development to the collective way young people increasingly do everything from socializing to producing to problem solving. And their collaborative, inclusive approach as well as participation are definitely needed in the Net-safety mix (see "Online Safety 3.0" for more on this). Think "social producing," "creative networking," or interest-driven, social civic engagement (see also the report of the Digital Youth Project). Friedman wrote: "We’re trying to deal with a whole array of integrated problems – climate change, energy, biodiversity loss, poverty alleviation and the need to grow enough food to feed the planet – separately. The poverty fighters resent the climate-change folks; climate folks hold summits without reference to biodiversity; the food advocates resist the biodiversity protectors. They all need to go on safari together," he said, writing from Botswana's Okavango Delta. "We need to make sure that our policy solutions are as integrated as nature itself." Exactly. In other words, not just integration of skill sets within a field by "experts," but collaboration among fields and disciplines, incorporating all skill sets, including the participants or beneficiaries of policymaking and education.
Overreaction to cyberbullying not good: L.A. Times
This is interesting, in light of the recent "skank blogger" story in New York: "Overreaction to online harassment," an editorial in the Los Angeles Times. It makes a similar argument about prosecutors' "remedies" for bad behavior online that I've made for bad online behavior in school communities: that the solution is not some sort of new add-on to the curriculum or school life (or students' "real lives") called "online safety instruction" any more than the problem is just technology or the online environment. The Times argues that "if something's a crime in the physical world, it should be in the virtual one too. The problem is with prosecutors who think that transgressions are automatically magnified if they occur in cyberspace." I think this is a misconception so many adults have – that the problem is technology (that they don't fully understand), not behavior, as abhorrent as the behavior sometimes is. Technology can affect the equation (see "The Net effect"), but it's not the whole issue. The Times also refers to bad federal legislation that members of Congress introduce "when state law doesn't produce the results they seek," such as some pretty extreme cyberbullying cases in Missouri (see my recent post on the latest).
Monday, August 24, 2009
'Skank blogger' story revealing in more ways than 1
The story of the "Skanks of New York" blogger illustrates how "unreliable" online anonymity can be for anyone considering hiding behind it to harass or defame others. "A Manhattan Supreme Court judge forced Google to unmask [the blogger Rosemary] Port, rejecting Port's claim that blogs 'serve as a modern-day forum for conveying personal opinions, including invective and ranting' and shouldn't be regarded as fact," the New York Daily News reports. Judge Joan Madden wrote that "the protection of the right to communicate anonymously must be balanced against the need to assure that those persons who choose to abuse the opportunities presented by this medium can be made to answer for such transgressions," DigitalJournal.com reports. Online privacy groups are worried about the precedent his decision may set, the Seattle Post Intelligencer reports, pointing to the view of the Electronic Freedom Foundation that using a court "as your personal private investigator to out anonymous critics is a dangerous precedent to set." Port told the Daily News that "she's furious at Google for revealing her identity, so much so that she plans to file a $15 million federal lawsuit against the Web giant." That you can't "count on" anonymity is a good family discussion to have, because it doesn't always take a court order to unveil a meanie or cyberbully, especially if blogger and victim are minors and in the same community, like a school, when administrators consider the behavior disruptive. [See also "Social intelligence & youth" and "Online harassment: From one who's been there."]
First UK teen to be jailed for cyberbullying
After pleading guilty to harassment,18-year-old Keeley Houghton of Worcestershire was "sentenced to three months in a young offenders' institution" after posting death threats in Facebook, The Guardian reports. It added that the person she had threatened, another 18-year-old, Emily Moore, "had been victimized for four years [by Houghton], the court heard, and had previously suffered a physical assault as well as damage to her home." Houghton had two prior convictions as a result of that offline harassment. Here's coverage from the Times Online and the BBC.
Friday, August 21, 2009
MySpace & iLike get together
Now, this makes perfect sense - MySpace is acquiring iLike, a little music-sharing app very popular on many social network sites - given MySpace's growing focus on participatory music (see "MySpace's metamorphosis?"). "The [acquisition] strengthens MySpace’s grip on the music market – iLike is second only to MySpace Music in popularity [with 55 million users] – and extends the reach of the social network, which has lost serious traffic in recent months to Facebook," the Christian Science Monitor reports. The creators of iLike says it's "the dominant music application" on Facebook, Google's Orkut, Hi5, and Bebo, and Business Week reports it won't leave those sites when it belongs to MySpace. Here's a 2007 interview USATODAY did with iLike CEO Ali Partovi in which he explains how it works. [Also related is "'Beatles: RockBand' & participatory music."]
Labels:
digital music,
iLike,
music streaming,
music-sharing,
MySpace
Thursday, August 20, 2009
Fresh look at teen cellphone use: Pew memo
These aren't even new numbers on teen mobile phone use, and they're still eyebrow-raising. Pew/Internet's researchers looked back over all their data since 2004 in prep for a whole new study they'll release early next year, and – even in early 2008 - 85% of US 16-year-olds had their own cellphones (71% of all teens did). In 2004, 59% of 16-year-olds owned mobile phones. Let's look at Pew's full age spectrum for 2008: 51% of people aged 12, 53% (13), 72% (14), 79% (15), and those aged 17 came in just under 16-year-olds at 84%. The biggest change in cellphone-ownership numbers between 2004 and 2008 was for 12-year-olds: only 18% had phone in '04, compared to 51% last year. That does suggest that mobile users are getting younger and younger. Here's the chart.
As a parent, I thought for sure they were all texting more than talking, but maybe that's only recently (on pins and needles for the new Pew mobile study). [Nielsen Mobile did report last fall that Americans as a whole sent more text messages than made phone calls, starting the first quarter of 2007, according to a New York Times item I blogged about.] In Pew's 2008 numbers, 94% of teens had used their mobile phones to call friends and 76% have sent text messages, about 20% of them sending text messages daily.
But cellphones aren't teens' only social tool, of course. About a quarter (26%) of all teens "send messages (emails, instant messages, group messages) through social-networking sites," Pew says, "and 43% of teens who use social networks send messages daily. Similarly, another 26% of teens send and receive instant messages on a daily basis and 16% send email every day. And beyond social networking, "77% of teens own a game console like an Xbox or a PlayStation, 74% own an iPod or mp3 player," 60% use a desktop or laptop computer, and 55% own a handheld gaming device, Pew reports. [Meanwhile, moms haven't been left in the dusty - they're flocking to smartphones like iPhones and BlackBerries, CNET reports. Smartphones are the fastest-growing category of phones, and "about 14% of all wireless users who identified themselves as mothers said they owned a smartphone," up from 8.3% in the first quarter of 2008, CNET adds, citing Nielsen Mobile figures.]
As a parent, I thought for sure they were all texting more than talking, but maybe that's only recently (on pins and needles for the new Pew mobile study). [Nielsen Mobile did report last fall that Americans as a whole sent more text messages than made phone calls, starting the first quarter of 2007, according to a New York Times item I blogged about.] In Pew's 2008 numbers, 94% of teens had used their mobile phones to call friends and 76% have sent text messages, about 20% of them sending text messages daily.
But cellphones aren't teens' only social tool, of course. About a quarter (26%) of all teens "send messages (emails, instant messages, group messages) through social-networking sites," Pew says, "and 43% of teens who use social networks send messages daily. Similarly, another 26% of teens send and receive instant messages on a daily basis and 16% send email every day. And beyond social networking, "77% of teens own a game console like an Xbox or a PlayStation, 74% own an iPod or mp3 player," 60% use a desktop or laptop computer, and 55% own a handheld gaming device, Pew reports. [Meanwhile, moms haven't been left in the dusty - they're flocking to smartphones like iPhones and BlackBerries, CNET reports. Smartphones are the fastest-growing category of phones, and "about 14% of all wireless users who identified themselves as mothers said they owned a smartphone," up from 8.3% in the first quarter of 2008, CNET adds, citing Nielsen Mobile figures.]
Cellphone: A kid's other computer
If they don't already, parents need to know that owning a cellphone is more and more like owning a computer. Because, though they fit in zippered little compartments in our kids' backpacks, 3G phones or "smart phones" are full-blown Net-connected computers (unless you have your mobile carrier turn off Web browsing). So they're entertainment and social devices and a way for scammers to trick you into subscribing to this or that long-term "service" as much as a way for Mom or Dad to keep tabs on kids' whereabouts – and "about half" of US kids aged 12+ have cellphones, reports Alina Tugend in the New York Times, citing Yankee Group research (for better figures, see my later post with Pew/Internet's latest on teen cellphone ownership). "Many parents – and I include myself in this category," Alina writes, "keep a (somewhat) careful eye on television, computer and video game use. But we didn’t really take into account cellphones, since at least until recently, phones were intended, well, pretty much for calling people." She offers some advice from a pediatrician on family cellphone policy, including the most basic tip that limits need to be set. When things slide a bit, here's a solution Tugend, a mom herself, has arrived at: "Next time I observe my children overly focused on their cells, I’ll send them a text message: 'Put the phone away'." [See also "House rules for teen texting."]
Labels:
3G phones,
cellphones,
house rules for texting,
smart phones,
texting
Wednesday, August 19, 2009
Facebook sued for being a social-network site
I can't always fit the bottom line of a story in the headline, but this time I could. "Five Facebook users are suing the social network for doing what made it an online superstar – letting members share aspects of their lives on the Web," Agence France Presse reports. They allege that Facebook violates California's privacy laws, reports ConnectSafely co-director Larry Magid in his CNET blog. It's an interesting group of plaintiffs: a woman who joined when Facebook was just a college service suing because it became an open network with 250 million+ members; "a photographer and an actress who contend Facebook is wrongly sharing pictures posted on their profile pages"; and two boys under the minimum age state in Facebook's terms of service. One of the boys, an 11-year-old, "posted that he had swine flu and uploaded pictures or video of 'partially-clothed' children swimming," the AFP cites the lawsuit as saying. Larry adds that "the complaint says that 'upon learning of the Facebook account and the posting of an uncertain medical condition,' the child's parents 'removed the medical condition postings from Facebook' and that 'Xavier O. and his parents have been unable to learn where the minor's medical information may have been stored, disseminated or sold by Facebook'." The AFP reports that "Facebook has steadfastly maintained that its members own information they post to profile pages and control who gets to see it" and recently reworded its terms of service to make that clearer, it told users. Meanwhile, the complaints of Xavier's parents raise a number of questions, e.g., why they didn't just delete his account – why leave the photos of kids swimming in his profile if they're mentioned as objectionable? And Larry asks, "Could [the parents] be implying he was posting child pornography images? If so (and I doubt it), this kid could find himself in juvenile court."
Anyway, lots of kids under 13 lie about their age and set up social network accounts – mostly because they're at an age when life is getting very social and social networking is now part of kids' social lives. Responsible social network sites have the age-13 minimum because of COPPA (the Children's Online Privacy Protection Act), which created that somewhat artificial barrier. But – even with the technology that MySpace and Facebook apply to under-age detection – parents are infinitely better at "detecting" their kids' social-Web activities and deciding what's appropriate. I can't imagine a judge who knows anything about social media saying anything different. Looks like Facebook can't either, because, according to the AFP, the site "has dismissed the lawsuit as being without merit and promised a legal battle."
Anyway, lots of kids under 13 lie about their age and set up social network accounts – mostly because they're at an age when life is getting very social and social networking is now part of kids' social lives. Responsible social network sites have the age-13 minimum because of COPPA (the Children's Online Privacy Protection Act), which created that somewhat artificial barrier. But – even with the technology that MySpace and Facebook apply to under-age detection – parents are infinitely better at "detecting" their kids' social-Web activities and deciding what's appropriate. I can't imagine a judge who knows anything about social media saying anything different. Looks like Facebook can't either, because, according to the AFP, the site "has dismissed the lawsuit as being without merit and promised a legal battle."
Labels:
California,
Facebook,
lawsuit,
online privacy,
Terms of Service
Tuesday, August 18, 2009
Another adult cyberbullying case in MO
A 40-year-old Missouri woman has been charged with felony cyberbullying for posting the photo and contact info of a 17-year-old girl in the "Casual Encounters" section of Craigslist, according to a report at CBSNEWS.com. Prosecutors said the posting, allegedly made by Elizabeth Thrasher of St. Peters in the St. Louis area, "suggested the girl was seeking a sexual encounter," and police said the girl "received lewd messages and photographs from men she didn't know and contacted police." They also said the girl is the daughter of Thrasher's ex-husband's girlfriend. Thrasher is the first person to be charged with felony cyberbullying under Missouri's one-year-old cyberbullying law, passed after the suicide of Megan Meier. Under that law cyberbullying is a felony "if a victim is 17 or younger and the suspect 21 or older," according to the report.
Labels:
Craigslist,
cyberbullying,
cyberlaw,
Megan Meier,
Thrasher
'Beatles: Rock Band' game & participatory music
If you'd like some powerful insights into how music is changing, why audiences are turning into participants, and what role videogames have in all this, read "While My Guitar Gently Beeps" in the New York Times Magazine. It's the story of how Apple Corps warmed up to and fully embraced interactive, or participatory, music – the next phase of music history, one could say (without exaggerating). Author and writer Daniel Radosh runs you through the Beatles' version of this evolution, from helping to "kick the compact-disc era into overdrive in 1987," about 20 years after they broke up, right past the "current era of downloadable music" (when "financial disputes kept the Beatles conspicuously sidelined"), to what the $3 billion music part of the videogame industry (a category that's a close second to action games and ahead of sports) represents: simulated performance of real music, among other things. Beatles: Rock Band will be released Sept. 9.
From one perspective, the music videogames of Rock Band and Guitar Hero are a solution to the music industry's P2P file-sharing problem (it probably calls it the piracy problem): Videogames don't just market songs, they sell them now. "In its first week, Motley Crue's 2008 single 'Saints of Los Angeles' sold nearly five times as many copies on Rock Band as it did on iTunes, and at twice the price," Radosh reports. "Pearl Jam plans to release its new album simultaneously on CD and in Rock Band."
Citizen artists? And soon there will be the Rock Band Network, which "will license software tools and provide training for anyone to create and distribute interactive versions of their own songs." That doesn't only expand "the amount and variety of interactive music available," it expands both the musician and participant bases. Now, I think, Rock Band just needs to team up with MySpace or maybe Last.fm to complete the picture, strengthen the community part (see "MySpace's metamorphosis?"). Because fans are often musicians and vice versa, and tunes are talking points in an ongoing "conversation" between artists and fans (and among fans, of course), multidirectionally.
People often put down Rock Band and Guitar Hero as trivializing music, as "just a game" or more about partying than music. Pointing out that, 40 years ago, "an earlier generation was deeply troubled by the advent of recorded music," Radosh cites the view of Brown University ethnomusicology professor Kiri Miller that people seem either to believe these games should be teaching some "fabulous skill" or else they're having some sort of addictive or automatizing effect on you, when they actually represent "a new form of musical experience."
Like 'Grapefruit.' It looks like Paul McCartney, Ringo Starr, Yoko Ono, and Olivia Harrison have come to agree, to varying degrees. Though the Beatles one isn't quite as interactive as other Rock Band games (comparatively, it's "a 'walled garden' from which songs cannot be exported and added to a party mix alongside other Rock Band tunes, [violating] the central shuffle-and-personalize ethos of modern music consumption"), Yoko Ono sees it as art, Radosh writes, along the lines of her 1964 book Grapefruit. He cites Lennon's view in a later edition of Grapefruit: "A dream you dream alone may be a dream, but a dream two people dream together is a reality."
Apple Corps also apparently liked how a music videogame adds a physical dimension, "requires players to make a commitment of time, effort, and energy," "demands attention," makes the music multisensory. It wasn't about making the Beatles' music compelling for a new generation, Ono told Radosh. For her, McCartney, and Dhani and Olivia Harrison, it came to be about an art form evolving with its practitioners of all kinds - listeners, sharers, performers, composers, etc.
Ringo 'leads from his left hand.' For details on how, in these games of performance simulation, players learn more about both the music and how a particular artist (e.g., Ringo Starr) plays it, look for the paragraph beginning: "Like roughly 80% of the creative team, Eric Brosius, Harmonix's director of audio is an active musician..." (Harmonix is the maker of Beatles: Rock Band). And don't miss the last page or so, where Radosh shows what he's learned from this writing project about where music is headed, then closes with a scene from the E3 videogame convention in Los Angeles this summer, when Paul, Ringo, Yoko, and Olivia appeared on the Staple Center stage together for 75 seconds to unveil the Beatles' 21st-century incarnation.
This isn't just the Beatles' and Harmonix's story. It's everybody's. It's the story of the media sea change we are all experiencing right now, and I think we parents and educators would be wise to join Apple Corps in embracing it.
Related links
CD vs. digital: "While CDs made up 65% of all music sold in the first half of 2009, digital downloads are quickly catching up," the San Jose Mercury News reports, citing NPD Group research. Digital music sales are increasing 15-20% a year and CD sales are dropping "at an equal pace." NPD also found that iTunes iTunes store is becoming the leading music retailer. "Song downloads from iTunes represent 25% of all music units sold in the United States, up from 21% in 2008 and 14% in 2007."
"Joe's Non-Netbook": a student-produced 1:45 minute video on YouTube that'll make you smile and give you a feel for how strange non-interactive media are becoming to the digital generation.
"The power of play"
"Play, Part 2"
From one perspective, the music videogames of Rock Band and Guitar Hero are a solution to the music industry's P2P file-sharing problem (it probably calls it the piracy problem): Videogames don't just market songs, they sell them now. "In its first week, Motley Crue's 2008 single 'Saints of Los Angeles' sold nearly five times as many copies on Rock Band as it did on iTunes, and at twice the price," Radosh reports. "Pearl Jam plans to release its new album simultaneously on CD and in Rock Band."
Citizen artists? And soon there will be the Rock Band Network, which "will license software tools and provide training for anyone to create and distribute interactive versions of their own songs." That doesn't only expand "the amount and variety of interactive music available," it expands both the musician and participant bases. Now, I think, Rock Band just needs to team up with MySpace or maybe Last.fm to complete the picture, strengthen the community part (see "MySpace's metamorphosis?"). Because fans are often musicians and vice versa, and tunes are talking points in an ongoing "conversation" between artists and fans (and among fans, of course), multidirectionally.
People often put down Rock Band and Guitar Hero as trivializing music, as "just a game" or more about partying than music. Pointing out that, 40 years ago, "an earlier generation was deeply troubled by the advent of recorded music," Radosh cites the view of Brown University ethnomusicology professor Kiri Miller that people seem either to believe these games should be teaching some "fabulous skill" or else they're having some sort of addictive or automatizing effect on you, when they actually represent "a new form of musical experience."
Like 'Grapefruit.' It looks like Paul McCartney, Ringo Starr, Yoko Ono, and Olivia Harrison have come to agree, to varying degrees. Though the Beatles one isn't quite as interactive as other Rock Band games (comparatively, it's "a 'walled garden' from which songs cannot be exported and added to a party mix alongside other Rock Band tunes, [violating] the central shuffle-and-personalize ethos of modern music consumption"), Yoko Ono sees it as art, Radosh writes, along the lines of her 1964 book Grapefruit. He cites Lennon's view in a later edition of Grapefruit: "A dream you dream alone may be a dream, but a dream two people dream together is a reality."
Apple Corps also apparently liked how a music videogame adds a physical dimension, "requires players to make a commitment of time, effort, and energy," "demands attention," makes the music multisensory. It wasn't about making the Beatles' music compelling for a new generation, Ono told Radosh. For her, McCartney, and Dhani and Olivia Harrison, it came to be about an art form evolving with its practitioners of all kinds - listeners, sharers, performers, composers, etc.
Ringo 'leads from his left hand.' For details on how, in these games of performance simulation, players learn more about both the music and how a particular artist (e.g., Ringo Starr) plays it, look for the paragraph beginning: "Like roughly 80% of the creative team, Eric Brosius, Harmonix's director of audio is an active musician..." (Harmonix is the maker of Beatles: Rock Band). And don't miss the last page or so, where Radosh shows what he's learned from this writing project about where music is headed, then closes with a scene from the E3 videogame convention in Los Angeles this summer, when Paul, Ringo, Yoko, and Olivia appeared on the Staple Center stage together for 75 seconds to unveil the Beatles' 21st-century incarnation.
This isn't just the Beatles' and Harmonix's story. It's everybody's. It's the story of the media sea change we are all experiencing right now, and I think we parents and educators would be wise to join Apple Corps in embracing it.
Related links
Monday, August 17, 2009
A SpongeBob-approved netbook for kids
media companies. Now a "real" computer company, Dell, is coming out with one - and it even looks age-appropriately slimy. "Dell has taken one of its Inspiron Mini models – essentially, a basic netbook computer – and allied with Mr. SquarePants’s television network to create the Nickelodeon Edition," the New York Times's Gadgetwise blog reports. Apparently, the (plastic) green-slime look was SpongeBob's idea. The Times adds that the Nick-edition netbook will probably cost a little more than the basic $300 model, which goes on sale in October at Wal-Mart and Dell's online store. Online safety is a big focus for this product, Newsfactor.com reports. It says Dell's saying "it's safe for kids to send and receive email and chat with new friends. The system includes a 15-month subscription to McAfee Family Security, which provides comprehensive parental controls to carefully direct and monitor kids' online activities." Of course it will have Nickelodeon content, but there's a strong educational focus too, with Dell's partnership with Whyville.net, a virtual world for kids 8-15 that will have an animated link right on the netbook's screen. See "Dell nurtures a virtual life for youngsters" at CNET for details on how a virtual world can make learning about nutrition a lot of fun. Here's Whyville's five-minute video tour on YouTube.
Labels:
Dell,
kid technology,
netbook,
Nickelodeon,
SpongeBob,
Whyville
Friday, August 14, 2009
1 view of kids' top Web searches
Though some of the news coverage called the results of Symantec's survey of kids' Web searches "shocking," I don't think they'd surprise too many parents (or anyone who was once a kid). The results suggest that kids really like watching videos on YouTube, want to sell stuff and make a little money, are curious about sex and certain body parts, like social-network sites a lot, want the latest on certain celebrities like Miley Cyrus and the Twilight stars, and are looking for the latest video from Fred, the uber-popular kid character on YouTube with the really high voice. Though we all remember a developmentally appropriate interest in sex when we were kids, one reason why "sex" and "porn" were in the Top 10 (spots 4 and 6, respectively) could well be kids testing the system: the study was of young people with a monitoring product called OnlineFamily.Norton installed on their computers. Symantec, which makes the product, isn't releasing the number of kids in the study (though it said the results are based on 3.5 million queries by those 8-to-13-year-olds). The software, which parents configure for kids' maturity levels, alerts the account holder when a child tries to access inappropriate sites (involving violence, sex, drugs, etc.), but what I like about it is that it's designed as a source of talking points for family discussion about the online part of kids' lives. Ideally, that's the best use of monitoring software (and it can be a good deterrent when kids know it's installed).
One little surprising thing about the survey noted in a great analysis at ReadWriteWeb was that kids were searching for easy-to-remember URLs like Facebook, MySpace, and Yahoo. "Some may say that this points to children not entirely grasping the way internet addresses work, but it's more likely an example of the trend where search has replaced typing in URLs for navigating the net." Here's coverage at the BBC and Reuters.
One little surprising thing about the survey noted in a great analysis at ReadWriteWeb was that kids were searching for easy-to-remember URLs like Facebook, MySpace, and Yahoo. "Some may say that this points to children not entirely grasping the way internet addresses work, but it's more likely an example of the trend where search has replaced typing in URLs for navigating the net." Here's coverage at the BBC and Reuters.
Labels:
filtering,
monitoring,
OnlineFamily.Norton,
search engines
Undercover Mom in BarbieGirls, Part 4: Peer pressure to pay up
By Sharon Duke Estroff
Among the cardinal (albeit unfortunate) rules of the schoolyard social jungle is that the more cool, expensive stuff you have, the higher you climb on the food chain. And what kid doesn’t wish to become king or queen of the jungle? Children’s virtual worlds like Barbie Girls understand this fundamental truth about their target audience, so they lay the groundwork for a social caste system by offering privileged paid memberships (i.e. Barbie Girl’s VIP Club) - and let peer pressure take care of the rest.
While I was allowed as a non-paying member to select a single stylish outfit on sign up, purchasing additional attire requires a premium membership. With only the clothes on my back, I couldn’t swap out my wardrobe on the quarter hour like my VIP peers. I couldn’t catwalk the contents of my closet through town - or accessorize with funky jewelry and purses. Instead, I was forced to wear the same lame sundress 24x7, a Barbie Girl social faux pas of the highest order.
I faced similar stresses over my Barbie Girls room, a loft-looking studio apartment with a double bed. Not that my room wasn't nice. The floors were hardwood and my comforter was swanky. But my VIP pals' pads were lavishly furnished from wall to wall and decked out with Jacuzzis, entertainment centers, and indoor hammocks strung between breezy palm trees. I cringed at the prospect of hosting a party in my spare, humble abode. But, alas, it was a non-issue, since subprime citizens such as myself cannot invite guests to their rooms.
Truth be told, the materialistic messaging and pressures I encountered on BarbieGirls weren’t really any different than those that kids face daily in our consumeristic contemporary culture. Yet in this particular virtual-world setting - a societal microcosm populated by mallrats and would-be super models - the overall effect was admittedly more intense.
But here's the sparkly silver lining: BarbieGirls.com provides modern parents with an ideal (albeit unlikely) teaching tool. So sit down with your tween and explore the Web site together. Use the magical hyperbole of Barbie's online world as a launching pad for essential parent-child conversations about marketing and materialism; possessions and popularity; friends and peer pressure; happiness, gratitude, and balance. Help her understand that while glitz, glamor, and fabulous clothes can be cool and lots of fun, our personal worth and value ultimately come from the inside out - and not the other way around.
Related links
Screenshots that show what Sharon means, for example, the difference between BarbieGirls Basic and BarbieGirls VIP at a glance
"Paying for Points" broadens out this picture. It's an analysis of payment and reward systems (and the social hierarchies they create) in virtual worlds, starting with WeeWorld - by analyst and blogger Tim Howgego in the UK .
For an index of the complete Undercover Mom series to date, please click here.
Among the cardinal (albeit unfortunate) rules of the schoolyard social jungle is that the more cool, expensive stuff you have, the higher you climb on the food chain. And what kid doesn’t wish to become king or queen of the jungle? Children’s virtual worlds like Barbie Girls understand this fundamental truth about their target audience, so they lay the groundwork for a social caste system by offering privileged paid memberships (i.e. Barbie Girl’s VIP Club) - and let peer pressure take care of the rest.
While I was allowed as a non-paying member to select a single stylish outfit on sign up, purchasing additional attire requires a premium membership. With only the clothes on my back, I couldn’t swap out my wardrobe on the quarter hour like my VIP peers. I couldn’t catwalk the contents of my closet through town - or accessorize with funky jewelry and purses. Instead, I was forced to wear the same lame sundress 24x7, a Barbie Girl social faux pas of the highest order.
I faced similar stresses over my Barbie Girls room, a loft-looking studio apartment with a double bed. Not that my room wasn't nice. The floors were hardwood and my comforter was swanky. But my VIP pals' pads were lavishly furnished from wall to wall and decked out with Jacuzzis, entertainment centers, and indoor hammocks strung between breezy palm trees. I cringed at the prospect of hosting a party in my spare, humble abode. But, alas, it was a non-issue, since subprime citizens such as myself cannot invite guests to their rooms.
Truth be told, the materialistic messaging and pressures I encountered on BarbieGirls weren’t really any different than those that kids face daily in our consumeristic contemporary culture. Yet in this particular virtual-world setting - a societal microcosm populated by mallrats and would-be super models - the overall effect was admittedly more intense.
But here's the sparkly silver lining: BarbieGirls.com provides modern parents with an ideal (albeit unlikely) teaching tool. So sit down with your tween and explore the Web site together. Use the magical hyperbole of Barbie's online world as a launching pad for essential parent-child conversations about marketing and materialism; possessions and popularity; friends and peer pressure; happiness, gratitude, and balance. Help her understand that while glitz, glamor, and fabulous clothes can be cool and lots of fun, our personal worth and value ultimately come from the inside out - and not the other way around.
Related links
For an index of the complete Undercover Mom series to date, please click here.
Labels:
barbiegirls.com,
commercialism,
parenting,
Undercover Mom
Thursday, August 13, 2009
IL bans sex offenders from social sites
Illinois Gov. Pat Quinn has signed into law a bill that bans registered sex offenders from social network sites, PC World reports. Sounds like a good idea, but the law is problematic for a number of reasons, analysts are saying: This is a state law concerning an international medium. It concerns registered sex offenders, the definition of which covers a vast array of offenses in Illinois. The law "does not distinguish between violent criminals who have served prison time for rape – and adults who are registered sex offenders because of youthful hijinks," reports CBS/CNET law writer Declan McCullagh. It creates a false sense of security, since the vast majority of child molesters are people kids know in real life, not much in social sites, research shows. It also raises questions such as: Does this require all sites with social-media features somehow to match all site visitors to a sex offender database, how will Illinois enforce it, and does this law really accomplish what it was written for? Here's the view from Larry Magid of ConnectSafely.org and SafeKids.com at CNET and a commentary in Salon.com. [Also related is my post earlier this week about US sex-offender registries.]
World of Warcraft, MMORPGs in school
At Peggy Sheehy's middle school in Suffern, N.Y., the introduction of World of Warcraft (WoW) is going like this: first it's the focus of an after-school club, then "others joining us will be implementing it with the 'at-risk' student population [and] the 'gifted' student group," followed by regular classes "for specific content-area projects," Sheehy, a teacher and media specialist, said in an interview at WoW.com. As a high-level player of this multiplayer online game (or MMORPG) and guild founder herself, she's been exploring what can be taught with the multiplayer online game because she has already done a lot of teaching of everything from literature to body image for a health class in and with the virtual world Teen Second Life, and she saw some new opportunities in WoW, for example the opportunity to increase student engagement by teaching within a graphically compelling virtual environment. When that happens, she says, even reading levels go up: "My kids, who are 13 years old, are reading on a sixth-grade or a fourth-grade level in school when tested, but ... if you test them with the same methodology that you would test reading a John Steinbeck novel in school ... on World of Warcraft content, all of a sudden their scores are higher." Here's a site, created by educators (a collaborative Web site called a "wiki," as in Wikipedia.org), that's dedicated to developing lesson plans and other instructional tools incorporating World of Warcraft - so far for teaching math, writing, social interaction, digital citizenship, online safety, and 21st-century skills. [See also "Play, Part 2: Violence in videogames" and "Homeschooling with World of Warcraft", and "Can World of Warcraft make you smarter?" at MSNBC (for more on the body-image project, see Sheehy's answer to Question No. 13 on this page at RezEd.org).]
Labels:
education technology,
MMORPGs,
Peggy Sheehy,
World of Warcraft
Documentary on multiplayer online games
If parents want to understand what's so appealing about MMORPGs ("massively multiplayer online role-playing games"), they might check out a new documentary on the subject, Second Skin. Of the 50 million people who play multiplayer online games, 50% feel they are addicted, the doc reports. It offers insights into who plays these videogames, such as EverQuest and World of Warcraft (the latter grosses $1.2 billion a year, Second Skin reports). Viewers meet all kinds of players, from those who say they're addicted and how they became so to players who've fallen in love with each other in a game (before meeting offline) to "disabled players whose lives have been given new purpose to gold farmers, entrepreneurs and widows," its creators say, adding that "Second Skin opens viewers' eyes to a phenomenon that may permanently change the way human beings interact." On the subject of dating, the doc (which is about 90 min. in length), says one in three women gamers date someone they met in a virtual world and that, for every one female gamer, there are 10 single male gamers. The Guardian gives it a thumbs-up. If you have the time and interest, it's free for the viewing today here.
Labels:
EverQuest,
MMORPGs,
online games,
videogames,
World of Warcraft
Wednesday, August 12, 2009
US sex-offender laws, registries not conducive to child safety
The US's burgeoning sex-offender registries are becoming more of a problem than a solution. "Because so many offences require registration, the number of registered sex offenders in America has exploded," The Economist reports in a thorough look at the subject. "As of December last year, there were 674,000 of them, according to the National Centre for Missing and Exploited Children. If they were all crammed into a single state, it would be more populous than Wyoming, Vermont or North Dakota. As a share of its population, America registers more than four times as many people as Britain, which is unusually harsh on sex offenders."
The problem is when people "assume that anyone listed on a sex-offender registry must be a rapist or a child molester. But most states spread the net much more widely. A report by Sarah Tofte of Human Rights Watch found that at least five states required men to register if they were caught visiting prostitutes.... No fewer than 29 states required registration for teenagers who had consensual sex with another teenager. And 32 states registered flashers and streakers." Only a small minority of registered offenders are the "predators" so widely referred to in the news media. Take Georgia, for example. That state "has more than 17,000 registered sex offenders," according to The Economist. "Some are highly dangerous. But many are not. And it is fiendishly hard for anyone browsing the registry to tell the one from the other." The state's Sex Offender Registration Review Board found that “just over 100” of the 17,000 could be classified as “predators,” "which means they have a compulsion to commit sex offences."
Disinformation and fear are not conducive to calm, constructive discussion about young people's online activities - in families or in policymaking circles. Overreaction by parents causes kids to go into online stealth mode (which gets easier and easier with proliferating access points and connected devices) at a time when child-parent communication is very much needed. Focusing too much on registered sex offenders causes people to forget that most child sexual exploitation is perpetrated by people the victims are related to or know in their everyday lives, most likely people who haven't been arrested, much less convicted, and therefore not people in sex-offender registries (see "Why technopanics are bad").
But the trend is bigger and bigger registries. "Sex-offender registries are popular," the Economist reports. "Rape and child molestation are terrible crimes that can traumatise their victims for life. All parents want to protect their children from sexual predators, so politicians can nearly always win votes by promising curbs on them. Those who object can be called soft on child-molesters, a label most politicians would rather avoid. This creates a ratchet effect. Every lawmaker who wants to sound tough on sex offenders has to propose a law tougher than the one enacted by the last politician who wanted to sound tough on sex offenders."
Writes parent and public-policy analyst Adam Thierer, "If you want to keep your kids safe from real sex offenders, we need to scrap our current sex-offender registries and completely rethink the way we define and punish sex offenses in this country." For example, a case I mentioned last April: 18-year-old Phillip Alpert will be in his state's sex-offender registry until he's 43, CNN reported. He is no predator, the way CNN tells the story. He had just turned 18 when he made what turned out to be probably the biggest mistake of his life. He and his 16-year-old girlfriend of two and a half years had had an argument. He told CNN he was tired, and it was the middle of the night when he sent a nude photo of her (a photo she had taken of herself and sent to him) to "dozens of her friends and family." Under current child-pornography and sex-offender laws, this scenario could be repeated in many other states. "Thirty-eight states include juvenile sex offenders in their sex-offender registries," according to CNN. "Alaska, Florida and Maine will register juveniles only if they are tried as adults. Indiana registers juveniles age 14 and older. South Dakota registers juveniles age 15 and older."
The problem is when people "assume that anyone listed on a sex-offender registry must be a rapist or a child molester. But most states spread the net much more widely. A report by Sarah Tofte of Human Rights Watch found that at least five states required men to register if they were caught visiting prostitutes.... No fewer than 29 states required registration for teenagers who had consensual sex with another teenager. And 32 states registered flashers and streakers." Only a small minority of registered offenders are the "predators" so widely referred to in the news media. Take Georgia, for example. That state "has more than 17,000 registered sex offenders," according to The Economist. "Some are highly dangerous. But many are not. And it is fiendishly hard for anyone browsing the registry to tell the one from the other." The state's Sex Offender Registration Review Board found that “just over 100” of the 17,000 could be classified as “predators,” "which means they have a compulsion to commit sex offences."
Disinformation and fear are not conducive to calm, constructive discussion about young people's online activities - in families or in policymaking circles. Overreaction by parents causes kids to go into online stealth mode (which gets easier and easier with proliferating access points and connected devices) at a time when child-parent communication is very much needed. Focusing too much on registered sex offenders causes people to forget that most child sexual exploitation is perpetrated by people the victims are related to or know in their everyday lives, most likely people who haven't been arrested, much less convicted, and therefore not people in sex-offender registries (see "Why technopanics are bad").
But the trend is bigger and bigger registries. "Sex-offender registries are popular," the Economist reports. "Rape and child molestation are terrible crimes that can traumatise their victims for life. All parents want to protect their children from sexual predators, so politicians can nearly always win votes by promising curbs on them. Those who object can be called soft on child-molesters, a label most politicians would rather avoid. This creates a ratchet effect. Every lawmaker who wants to sound tough on sex offenders has to propose a law tougher than the one enacted by the last politician who wanted to sound tough on sex offenders."
Writes parent and public-policy analyst Adam Thierer, "If you want to keep your kids safe from real sex offenders, we need to scrap our current sex-offender registries and completely rethink the way we define and punish sex offenses in this country." For example, a case I mentioned last April: 18-year-old Phillip Alpert will be in his state's sex-offender registry until he's 43, CNN reported. He is no predator, the way CNN tells the story. He had just turned 18 when he made what turned out to be probably the biggest mistake of his life. He and his 16-year-old girlfriend of two and a half years had had an argument. He told CNN he was tired, and it was the middle of the night when he sent a nude photo of her (a photo she had taken of herself and sent to him) to "dozens of her friends and family." Under current child-pornography and sex-offender laws, this scenario could be repeated in many other states. "Thirty-eight states include juvenile sex offenders in their sex-offender registries," according to CNN. "Alaska, Florida and Maine will register juveniles only if they are tried as adults. Indiana registers juveniles age 14 and older. South Dakota registers juveniles age 15 and older."
Tuesday, August 11, 2009
School-based social networking in multiple countries
Great idea: Help students avoid cyberbullying by requiring them to sign up for a moderated social network site. That's what Baranduda Primary School is doing, the Border Mail reports. It's among 100 schools in Australia trying out SuperClubsPLUS, a UK-based site designed for school use by kids aged 6-12 and now also in use in Europe, Kenya, Malaysia. Features include chat, email, blogging, discussion boards, and building Web pages (maybe profiles?), according to the Border Mail, which adds that "La Trobe University researcher Jennifer Masters, who is helping co-ordinate the launch in Australia, said [the site gives] children a deeper understanding of Internet ethics." Teachers are involved in the site moderation (though the Border Mail piece doesn't make it clear if they're local to member schools or employed by the site in the UK). An even better idea, I feel, is using Quest Atlantis, an educational virtual world designed at the University of Indiana, in schools. The program trains teachers before they use it in their classrooms. It also monitors all student activity in-world, but most effective in teaching positive social development and good citizenship is collaborative learning in the form of the virtual world's curriculum-tied quests. One could argue (and kids do) that learning citizenship is boring; learning it as you're learning social studies, science, etc. in an environment that kids find very compelling – a virtual world – is a whole lot less boring! [Meanwhile, the Australian government will soon be piloting a $3 million (Australian) anti-cyberbullying project in 150 schools. Computerworld.com.au reports but without much detail on the actual program, though saying it's not without its critics.]
Sunday, August 9, 2009
MySpace's metamorphosis?
That MySpace is "showing flickers of life," as the Los Angeles Times puts it, is quite an understatement, especially to music fans. Year-over-year traffic to MySpace Music "has increased 1,017%" since the music site launched last September, World Market Media reports, and it ranks third behind AOL Music and Yahoo Music and ahead of MTV Networks Music and Pandora.com.
MySpace has big plans for its music channel, which just could become the tail that wags the dog. The music site's president, Courtney Holt, who left MTV for MySpace Music last November, "plans to make the site a data goldmine for figuring out what's going to be the next big thing in pop music – helpful not only to artists and users, but producers and agents, too," reports the New York Observer. MySpace's music community will "publish trends, track influencers and create lists of top-played and playlisted content of not only major bands and artists but also of all the independent work on millions of MySpace artist pages," the Observer adds. "If done right, they could create a new kind of Top 40 hit list for online music."
My husband Ron, an avid music fan, said, "I'm surprised it has taken MySpace this long!" and I think he's right. It is, after all, a social site where tunes are talking points in ongoing conversations between artists and their fans. "They could blow iTunes out of the water – iTunes is too corporate, and Genius [its software that finds new songs according to users' past purchases] is robotic," Ron added. It's like a videogamer playing against software in the game as opposed to other gamers in multiplayer online games. Dealing with fellow humans is just a lot more interesting. As if to confirm this, Gigaom reports that "iTunes needs to get social" and is planning to provide provide "a more interactive album-purchasing experience."
MySpace's built-in opportunity
Anastasia Goodstein over at YPulse.com seems to agree that MySpace is at a turning point. "Everything I've read lately about how MySpace is planning to reposition itself makes me optimistic that the site could emerge stronger than ever by literally going back to its roots of being a hub for young tastemakers," she writes.
Certainly Facebook "won the social networking war," as Anastasia put it, but Facebook is more a utility (a social utility) that everybody needs than the self-expression tool or canvas that MySpace has always been, something that works better for a smaller, more vertical user base (my last post on this is here) and as such can look messy at times. Its new CEO, Owen Van Natta, recently said in London that it intends to be a “window for the youth (16-30) to reflect all their creative talents,” The Telegraph reports. That fits the latest Nielsen research, since "people between the ages of 12 and 17 were 2.4 time more likely than the average active Internet user to visit music.myspace.com [last month]," and visitors 18-24 were 2.2 times more likely to.
I'm not idealizing things – it's a full range of self-expression, from porn-queen wannabe pages to serious graphic design (of MySpace profiles). But there are many opportunities for positive self-expression in MySpace, as well as for exposure to creativity represented in the service's media communities. [See also "MySpace's PR problem" and "Boys & girls on Web 2.0."]
Comparisons
Eszter Hargittai at Northwestern University recently release some fresh data comparing MySpace and Facebook use among first-year college students. She relates two main findings: 1) Besides a general increase the use of Facebook since 2007 (when 79% of first-year students surveyed used Facebook, compared to 87% now; compared to 55% using MySpace then and 36% now), 2) "we continue to see ethnic and racial differences as well as different usage by parental education (a proxy for socioeconomic status). Students of Hispanic origin are more likely to use MySpace than others and less likely to use Facebook than others. Asian-American students are the least likely to be on MySpace." For danah boyd's findings on ethnic and socioeconomic differences, from talking with teens around the country, see also "Does Social Networking Breed Social Division?"
"Regarding parental education," Hargittai writes, "the relatively small number (7%) of students in the sample whose parents have less than a high school education are much more likely to be on MySpace and much less likely to be on Facebook than others." Here's one mother's very balanced view of social networking.
MySpace has big plans for its music channel, which just could become the tail that wags the dog. The music site's president, Courtney Holt, who left MTV for MySpace Music last November, "plans to make the site a data goldmine for figuring out what's going to be the next big thing in pop music – helpful not only to artists and users, but producers and agents, too," reports the New York Observer. MySpace's music community will "publish trends, track influencers and create lists of top-played and playlisted content of not only major bands and artists but also of all the independent work on millions of MySpace artist pages," the Observer adds. "If done right, they could create a new kind of Top 40 hit list for online music."
My husband Ron, an avid music fan, said, "I'm surprised it has taken MySpace this long!" and I think he's right. It is, after all, a social site where tunes are talking points in ongoing conversations between artists and their fans. "They could blow iTunes out of the water – iTunes is too corporate, and Genius [its software that finds new songs according to users' past purchases] is robotic," Ron added. It's like a videogamer playing against software in the game as opposed to other gamers in multiplayer online games. Dealing with fellow humans is just a lot more interesting. As if to confirm this, Gigaom reports that "iTunes needs to get social" and is planning to provide provide "a more interactive album-purchasing experience."
MySpace's built-in opportunity
Anastasia Goodstein over at YPulse.com seems to agree that MySpace is at a turning point. "Everything I've read lately about how MySpace is planning to reposition itself makes me optimistic that the site could emerge stronger than ever by literally going back to its roots of being a hub for young tastemakers," she writes.
Certainly Facebook "won the social networking war," as Anastasia put it, but Facebook is more a utility (a social utility) that everybody needs than the self-expression tool or canvas that MySpace has always been, something that works better for a smaller, more vertical user base (my last post on this is here) and as such can look messy at times. Its new CEO, Owen Van Natta, recently said in London that it intends to be a “window for the youth (16-30) to reflect all their creative talents,” The Telegraph reports. That fits the latest Nielsen research, since "people between the ages of 12 and 17 were 2.4 time more likely than the average active Internet user to visit music.myspace.com [last month]," and visitors 18-24 were 2.2 times more likely to.
I'm not idealizing things – it's a full range of self-expression, from porn-queen wannabe pages to serious graphic design (of MySpace profiles). But there are many opportunities for positive self-expression in MySpace, as well as for exposure to creativity represented in the service's media communities. [See also "MySpace's PR problem" and "Boys & girls on Web 2.0."]
Comparisons
Eszter Hargittai at Northwestern University recently release some fresh data comparing MySpace and Facebook use among first-year college students. She relates two main findings: 1) Besides a general increase the use of Facebook since 2007 (when 79% of first-year students surveyed used Facebook, compared to 87% now; compared to 55% using MySpace then and 36% now), 2) "we continue to see ethnic and racial differences as well as different usage by parental education (a proxy for socioeconomic status). Students of Hispanic origin are more likely to use MySpace than others and less likely to use Facebook than others. Asian-American students are the least likely to be on MySpace." For danah boyd's findings on ethnic and socioeconomic differences, from talking with teens around the country, see also "Does Social Networking Breed Social Division?"
"Regarding parental education," Hargittai writes, "the relatively small number (7%) of students in the sample whose parents have less than a high school education are much more likely to be on MySpace and much less likely to be on Facebook than others." Here's one mother's very balanced view of social networking.
Friday, August 7, 2009
Bystanders can help when bullying happens
If your children are neither bullies nor victims, there's still a strong possibility they can help reduce bullying at school. A well-reported article in the Atlanta Journal-Constitution says it's a myth that bullying involves only the bully and the victim. The fact is that "the active involvement of bystanders frequently determines the nature, extent and outcome" of bullying behavior and incidents. The American Academy of Pediatrics says so. "In an updated policy published in the July issue of its journal, Pediatrics, the AAP ... said a European program that emphasizes the role of bystanders in preventing bullying in schools is a good model for US prevention efforts." It's referring to the Olweus Bullying Prevention Program, which "teaches children that bullies are kids with problems and bystanders can protect victims." Patti Agatston, a school counselor in the Atlanta area and co-author of cyberbullying prevention curricula for grades 3-5 and grades 6-12, told the Journal-Constitution that 21 Atlanta-area schools have used the Olweus training, which also demonstrates how t get parents and the community involved. I think we can put a serious dent in psychological, physical, and digital bullying (digital just being another medium for the psychological kind) if we give them "permission" to be bystanders who contribute to solutions – encourage them to be kind and help out peers who they can tell are in trouble. [For another holistic program that has been tested in the US and UK, see this about CAPSULE (for "Creating a Peaceful Learning Environment."]
Bystanders can help when bullying happens
If your children are neither bullies nor victims, there's still a strong possibility they can help reduce bullying at school. A well-reported article in the Atlanta Journal-Constitution says it's a myth that bullying involves only the bully and the victim. The fact is that "the active involvement of bystanders frequently determines the nature, extent and outcome" of bullying behavior and incidents. The American Academy of Pediatrics says so. "In an updated policy published in the July issue of its journal, Pediatrics, the AAP ... said a European program that emphasizes the role of bystanders in preventing bullying in schools is a good model for US prevention efforts." It's referring to the Olweus Bullying Prevention Program, which "teaches children that bullies are kids with problems and bystanders can protect victims." Patti Agatston, a school counselor in the Atlanta area and co-author of cyberbullying prevention curricula for grades 3-5 and grades 6-12, told the Journal-Constitution that 21 Atlanta-area schools have used the Olweus training, which also demonstrates how t get parents and the community involved. I think we can put a serious dent in psychological, physical, and digital bullying (digital just being another medium for the psychological kind) if we give them "permission" to be bystanders who contribute to solutions – encourage them to be kind and help out peers who they can tell are in trouble. [For another holistic program that has been tested in the US and UK, see this about CAPSULE (for "Creating a Peaceful Learning Environment."]
Thursday, August 6, 2009
Student ordered to pay $675k for file-sharing
Though illegal file-sharing seems to have eased (see this), a story out of Boston this past week certainly underscores that the legal risks haven't. Admitting in court that he had downloaded and distributed 30 songs, Boston University graduate student Joel Tenenbaum was ordered to pay $22,500 for each song to four recording companies, the Washington Post reports. "Under federal law, the recording companies were entitled to $750 to $30,000 per infringement. But the law allows as much as $150,000 per track if the jury finds the infringements were willful." Tenenbaum's lawyer said he would appeal the decision because he wasn't allowed to argue the case based on fair use. Tenenbaum said he'd file for bankruptcy if the decision stands, but nearly 100 people have already offered to help pay his legal fees if his appeal fails.
How a police officer uses Facebook
Constable Scott Mills, a community youth officer in Toronto, says "police officers must be where the people are, and these days, the people are on Facebook." He uses his Facebook account, as well as Groups and Events, not just to send out information and get tipped off to threats and crimes very fast to and from a lot of residents, but to "build a stronger, more meaningful connection with the community we serve," he says as a guest writer in the Facebook blog. This is participatory law enforcement, Mills says, getting the community involved in preventing and solving crime. Facebook users have helped him "sniff out threats against local schools, bring much needed help to people at risk of committing suicide, warn the public about criminals on the loose and even locate missing persons," he writes. And his program, Toronto Crime Stoppers, is not alone in this. He points to social policing programs in Boston, Vancouver, and Brunswick, Maine, as well. And speaking of policing, Facebook is doing a little of its own - making sure advertisers on its service comply with its new guidelines and blocking them if they don't, Advertising Age reports (please see Ad Age for specifics).
Wednesday, August 5, 2009
India's digital natives
Nearly 10% of the world's under-25 population live in India, and they "are shifting their career aspirations and social life to the digital world," India's Economic Times reports. The study, by Tata Consultancy Services, surveyed 14,000 high school students in 12 cities and found that over 93% of respondents "were aware of social networking sites and used it in some way in their daily life. Bangalore students are "leading the pack, as 66% of them said they were active on blogs and social networking sites, compared with 39% nationally." Nine percent of them use Second Life and MySpace and do podcasting. "Among social networking sites, [Google's] Orkut was most preferred, followed by Facebook, while Google continued to be the most preferred source of information." Careers that top their list are the ever-popular IT and engineering, but "other fields like travel and tourism, media & entertainment are emerging as professional choices." The US and UK are the top picks for overseas university study (40% want to go to the US), but Singapore and Dubai "are preferred by one in five students in Chennai and Cochin, respectively, as top choice for overseas education."
Labels:
digital natives,
Facebook,
India,
MySpace,
Orkut,
social media research
Tuesday, August 4, 2009
Sensible new home filtering option
Filtering software has long been a useful tool in family Net-safety toolboxes, especially in households with young kids. But in these times of proliferating Net-connected devices, filtering that's only on computers has an ever smaller footprint on kids' online lives. One solution, then, is filtering on the router - that gateway between the Internet and all the devices on a family's network, from consoles connected to Xbox Live to iPod Touches to laptops. Within about a month, parents will be able to buy Netgear routers with filtering, reports Larry Magid of CBS/CNET. "Like other filtering products, parents have control over the type of content blocked and have the ability to turn it off so that it doesn't prevent Mom or Dad from visiting any sites. There is also a 'white list' feature that allows parents to exclude any site from the blocked list," Larry writes, adding: "Because the blocking lists are 'in the cloud' [instead of on any particular device], parents can configure the filter from anywhere." If you already have a Netgear router, depending on the model, you might be able to upgrade it with the filtering starting August 10 – check with Netgear. But you know there are no parental panacea's where Net safety's concerned, right? This doesn't work with smart phones with Web browsers that connect via cellular networks. For that, you need to see what parental controls your cellphone company offers.
Monday, August 3, 2009
Archbishop down on social networking
I found a little pastiche of negative headlines about social networking in my in-box yesterday, including one tying obesity to it. (I continue to be mystified by these indicators that people view social media as a "thing" all by itself, somehow separate from life, socializing, behavior, culture, etc., when life online is really just a mirror of all of human life). But the most widely picked up SN story was: "Facebook and MySpace could lead teens to suicide, warns Archbishop Nichols." Even though the Vatican has a Facebook profile and YouTube channel, and the Pope told youth to use the Internet responsibly a couple of months ago, the Archbishop of Westminster said social sites "are leading teenagers to build 'transient relationships,' which leave them unable to cope when their social networks collapse," UK-based Examiner.com reports, adding that "he said the Internet and mobile phones were 'dehumanizing' community life." Teenagers the BBC spoke with had a different view, however, though some understood where he was coming from, since negative stuff does happen in social sites (and that's what turns up in the news), though also on phones and other places where people socialize. The main point they made, in the BBC piece, was that social networking is "just a different way of socializing." Here's a commentary on the archbishop's view in The Telegraph, which broke the story.
Saturday, August 1, 2009
Adults' social networking doubled
The number of US adults who use social network sites has actually more than doubled since 2007, Mashable reports, citing a new Forrester Research study. Forrester found that just under a third of adults, or 55.6 million people, visit social sites at least monthly, up from 15% in 2007 and about 18% last year. Video viewing, shopping, and email are still more popular than social networking, but SN growth is steady. That, watching/streaming online video, and listening to/streaming online audio are the only three of ten Net activities that show steady growth over the last three years in a Forrester chart. You'll find more Mashable social-media numbers here.
Great social-media resource in Oz
Looking for nice, clear definitions of social-media tools like blogs and wikis? Check out a new resource in Australia recommended in an educators' bookmarking group I subscribe to: the Technology Guide in the Australian government's Cybersmart site. That's just one piece of a very comprehensive resource that includes online-safety advice and curricula as well. What I like about it is that it also gets at how youth use technology (it doesn't present technology as a problem). There's a "Cybersafety Help" button for Australians in the upper-right-hand corner of every page. Americans seeking such help can go to CyberTipline.com, Canadians to Cybertip.ca, and Britons to CEOP.
Labels:
cybersafety,
education technology,
online safety,
social media
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